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Attack Modifier Basics

This plugin is basically a cosmetic-only simple implementation of how this could work.

You may get hit by your own attacks.

Preview by Moistcrafter:

https://user-images.githubusercontent.com/107363768/245295660-291fa040-4a0a-4c7b-8914-e18eb7da08df.mp4

Installation

<ins>Prebuilt JAR (Recommended):</ins>

Building from source (For advanced users):

Building from source is for if you wish to build the plugin from source code yourself. If you are a normal user, please follow the prebuilt jar instruction above.

cd AttackModifier 
mvn clean install

Restart the server if it was already running.

Usage

/at remove to clear all gadgets

/at reload to reload the config

/at set n|e|q [gadgetId] to set the gadget for the current character's normal attack (n), elemental skill (e), or burst (q)

/at off|on to toggle off/on the effects. Effects are enabled by default.

Gadget ids can be found from a list such as Jie's GrasscutterCommandGenerator, or in your Grasscutter resources folder: GadgetExcelConfigData.json

Modifying

Now with config.json yay

"ayakaIds": {
   "skill": {
     "normalAtk": 0,
     "elementalSkill": 0,
     "elementalBurst": 0
   }
 }