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Isaac ROS Nvblox
Nvblox ROS 2 integration for local 3D scene reconstruction and mapping.
<div align="center"><a class="reference internal image-reference" href="https://media.githubusercontent.com/media/NVIDIA-ISAAC-ROS/.github/main/resources/isaac_ros_docs/repositories_and_packages/isaac_ros_nvblox/isaac_sim_nvblox_humans.gif/"><img alt="image" src="https://media.githubusercontent.com/media/NVIDIA-ISAAC-ROS/.github/main/resources/isaac_ros_docs/repositories_and_packages/isaac_ros_nvblox/isaac_sim_nvblox_humans.gif/" width="600px"/></a></div>Overview
Isaac ROS Nvblox contains ROS 2 packages for 3D reconstruction and cost
maps for navigation. isaac_ros_nvblox
processes depth and pose to
reconstruct a 3D scene in real-time and outputs a 2D costmap for
Nav2. The costmap is
used in planning during navigation as a vision-based solution to avoid
obstacles.
isaac_ros_nvblox
is designed to work with depth-cameras and/or 3D LiDAR.
The package uses GPU acceleration to compute a 3D reconstruction and 2D costmaps using
nvblox, the underlying
framework-independent C++ library.
Above is a typical graph that uses isaac_ros_nvblox
.
Nvblox takes a depth image, a color image, and a pose as input, with
which it computes a 3D scene reconstruction on the GPU. In this graph
the pose is computed using visual_slam
, or some other pose estimation
node. The reconstruction
is sliced into an output cost map which is provided through a cost map plugin
into Nav2.
An optional colorized 3D reconstruction is delivered into rviz
using the mesh visualization plugin. Nvblox streams mesh updates
to RViz to update the reconstruction in real-time as it is built.
isaac_ros_nvblox
offers several modes of operation. In its default mode
the environment is assumed to be static. Two additional modes of operation are provided
to support mapping scenes which contain dynamic elements: people reconstruction, for
mapping scenes containing people, and dynamic reconstruction, for mapping
scenes containing more general dynamic objects.
The graph above shows isaac_ros_nvblox
operating in people reconstruction
mode. The color image corresponding to the depth image is processed with unet
, using
the PeopleSemSegNet DNN model to estimate a segmentation mask for
persons in the color image. Nvblox uses this mask to separate reconstructed persons into a
separate people-only part of the reconstruction. The Technical Details
provide more information on these three types of mapping.
Performance
The following tables provides timings for various functions of nvblox core on various platforms.
<table class="docutils align-default"> <thead> <tr class="row-odd"> <th class="head">Dataset</th> <th class="head">Voxel Size (m)</th> <th class="head">Component</th> <th class="head">x86_64 w/ 4090 (Desktop)</th> <th class="head">x86_64 w/ RTX3500 Ada (Laptop)</th> <th class="head">AGX Orin</th> </tr> </thead> <tbody> <tr class="row-even"> <td rowspan="4">Replica</td> <td rowspan="4">0.05</td> <td>TSDF</td> <td>0.2 ms</td> <td>0.2 ms</td> <td>0.8 ms</td> </tr> <tr class="row-odd"> <td>Color</td> <td>0.4 ms</td> <td>0.5 ms</td> <td>1.2 ms</td> </tr> <tr class="row-even"> <td>Meshing</td> <td>0.8 ms</td> <td>1.1 ms</td> <td>2.5 ms</td> </tr> <tr class="row-odd"> <td>ESDF</td> <td>0.7 ms</td> <td>0.8 ms</td> <td>1.7 ms</td> </tr> <tr class="row-even"> <td rowspan="4">Redwood</td> <td rowspan="4">0.05</td> <td>TSDF</td> <td>0.2 ms</td> <td>0.2 ms</td> <td>0.6 ms</td> </tr> <tr class="row-odd"> <td>Color</td> <td>0.4 ms</td> <td>0.5 ms</td> <td>1.1 ms</td> </tr> <tr class="row-even"> <td>Meshing</td> <td>0.4 ms</td> <td>0.5 ms</td> <td>1.1 ms</td> </tr> <tr class="row-odd"> <td>ESDF</td> <td>0.8 ms</td> <td>1.1 ms</td> <td>1.7 ms</td> </tr> </tbody> </table>Documentation
Please visit the Isaac ROS Documentation to learn how to use this repository.
Packages
isaac_ros_nvblox
nvblox_examples_bringup
nvblox_image_padding
nvblox_isaac_sim
nvblox_msgs
nvblox_nav2
nvblox_performance_measurement
nvblox_ros
nvblox_ros_common
nvblox_rviz_plugin
realsense_splitter
semantic_label_conversion
Latest
Update 2024-09-26: Update for ZED compatibility