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Shaders experiments

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As I'm trying to learn shaders with Godot, I'm sharing them here for the community to use! You can also find most of them on Godot shaders

If you want more Godot experiments, checkout my Godot experiments.

Images & GIFS

<p float="left"> <a href=scenes/loading_animation><img src="videos_gifs/dissolve_burn.gif" width="30%"/></a> <a href=scenes/level_up_again><img src="videos_gifs/character_deform.gif" width="30%"/></a> <a href=scenes/loading_liquid><img src="videos_gifs/waving_flag_2D.gif" width="30%"/></a> <a href=scenes/button_fill_animate><img src="videos_gifs/tiling_shader.gif" width="30%"/></a> <a href=scenes/squishy_toggle><img src="videos_gifs/scratch_card.gif" width="30%"/></a> <a href=scenes/cards_stack><img src="videos_gifs/loading_grayscale.gif" width="30%"/></a> </div>

Structure

Every shader has its own folder with everything needed inside.

This will probably duplicate some assets, but at least you know that if you want a particular shader, you can just copy its folder.

.
├── 2D
│   ├── dissolve_burn           # dissolve shader with burn edge
│   ├── loading                 # loading effect color over grayscale
│   ├── scratch_card            # scratch card effect
│   ├── screen slash            # screen slash shader
│   ├── tiled_texture_in_mask   # tile a pattern inside a mask
│   └── waving_flag             # 2D waving flag
└── 3D                    
    ├── waving_flag             # 
    ├── xxxx                    # 
    └── xxxx                    #

About me

Software engineer & gamedev. 3D, 2D & VR.

Get exlusive content and access to my game's source code

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LICENSE & Credits

This project is distributed under the MIT license, which it's free to use, modify and redistribute, for both personnal and commercial projects. For more information see LICENSE.md.