Awesome
Godot experiments
<p align="center"> <img src="medias/godot_experiments_social_preview.jpg" width="720"> </p>⚠️ Important: All the new experiments starting from march 2023 will target Godot 4.0. If you want to checkout 3.x project, head to the 3.x branch.
Some of my 2D/3D/VR/UI experiments in Godot. You can find some of my tutorials and experiments on my YouTube channel.
If you want shader specific experiments, head to my Shaders experiments repo
🦺 Projects & descriptions
Icon | Type | Tittle | Description | Status |
---|---|---|---|---|
2D | damped_oscillator | using damped oscillators to move and rotate things | DONE ✔ | |
2D | juicy_bouncy_ball | making a simple bouncing ball JUICY | DONE ✔ | |
2D | polygon_tool | How to use Polygon2D, CollisionPolygon2D, Line2D and Path2D to create obstacles, levels and more | DONE ✔ |
Icon | Type | Tittle | Description | Status |
---|---|---|---|---|
2D | 7 tips 2D look | showing 7 tips to make better 2D visuals | DONE ✔ | |
2D | accelerometer_gamepad_game | simple game with websocket server to be controlled by a smartphone's accelerometer. See MISC/accelerometer_gamepad | DONE ✔ | |
2D | android_accelerometer | trying to use the accelerometer to set the gravity | DONE ✔ | |
2D | connected_dots | dots moving around making connections | DONE ✔ | |
2D | destructible_terrain | simple worms like destructible terrain using the Geometry class | DONE ✔ | |
2D | flag_shader | 2D & 3D simple flag shader | DONE ✔ | |
2D | geometry_class | showcase of what the geomtry class can offer in 2D | DONE ✔ | |
2D | loading_shader | simple loading shader effects, from black and white to rgb | DONE ✔ | |
2D | mobile_ui | trying the Godot's UI node on mobile | DONE ✔ | |
2D | quick_prototype | a small scene with a script to allow quick prototyping. You draw a shape with the line2D, and it automatically add a physics body and a background to your shape. | DONE ✔ | |
2D | rewind_mechanic | time rewind mechanic for all objects, 2D & 3D | DONE ✔ | |
2D | scratch_shader | scratch effect done with by drawing on a viewport and using the texture in a shader | DONE ✔ | |
2D | trajectory_line | trajectory line using maths & a Line2D. Supports collisions! | DONE ✔ | |
3D | android_maze_accelerometer | control a maze's orientation with the phone's acceleromter | DONE ✔ | |
3D | area_gravity | a simple test using the gravity of an area | DONE ✔ | |
3D | balloon_deploy | recreating just cause balloon deploy mechanic with physics | DONE ✔ | |
3D | camera_wall | wall hiding to reveal player to the camera | DONE ✔ | |
3D | car | a test with godot vehicle body physics and trial-like terrain | DONE ✔ | |
3D | control_remedy | mechanic re-creation from control remedy: grabbing and throwing object through telekinesis | DONE ✔ | |
3D | fish_tank_shader | leaky fish tank shader. You shoot somewhere and the water level drops until it reaches the hole | DONE ✔ | |
3D | greenscreen_camera | a greenscreen effect to a camera. The camera only sees an object, allowing you to put something in the background, like an image. | DONE ✔ | |
3D | hoverboard | a physics based hoverboard, inspired by Codeer. | DONE ✔ | |
3D | inverted_pendulum | a test with bullet's physics. An inverted pendulm with an inertia wheel | DONE ✔ | |
3D | mirrors | two ways of faking mirrors | DONE ✔ | |
3D | plane | plane controller | WIP 🛠 | |
3D | procedural_animation | prodecural animation of a spider-like (or robot) model, with inverse kinematics | WIP 🛠 | |
3D | robotic_arm | computer vision + IK test with a robotic pick and place arm | WIP 🛠 | |
3D | spectrum_analyzer | simple spectrum analyzer moving 3d objects | DONE ✔ | |
3D | tv | displaying a video or frames on a crt tv | DONE ✔ | |
3D | valheim_tree_chop | recreating the Valheim tree chop mechanic | DONE ✔ | |
3D | wheelBot | a robot rolling on one wheel | DONE ✔ | |
3D | xray_vision | stting up materials to simulate an Xray/see through effect | DONE ✔ | |
VR | quest_playground | a project testing various things in VR for the Oculus Quest: handtracking, handtrackings physics | WIP 🛠 | |
VR | table_tennis | trying to use Godot's physic to recreate a table tennis game | WIP 🛠 | |
VR | bow_and_arrow | bow and arrow mechanic | WIP 🛠 | |
VR | control_like_interaction | trying to recreate CONTROL like movement, and messing with area's gravity | DONE ✔ | |
MISC | accelerometer_gamepad | use the phone's accelerometer and websockets to control a game. See 2D/accelerometer_gamepad_game | DONE ✔ | |
MISC | accessibility | a few examples of relatively easy things to make your game more accessible. See: https://youtu.be/YVGL3IifhLc | DONE ✔ | |
MISC | audio_visualizer | represent the audio magnitude against time both left and right channel. Drawn as the song plays | DONE ✔ | |
MISC | camera_transition | smoothly transition between two cameras. Works both for 2D & 3D | DONE ✔ | |
MISC | card_game | test using cards to make a UI | DONE ✔ | |
MISC | instagram_ui | recreating some of Instagram's UI | DONE ✔ | |
MISC | everything_particles | turn anything into particles using viewports | DONE ✔ | |
MISC | random | all kinds of usage of random | DONE ✔ | |
MISC | slow_down_time | two ways of slowing down time | DONE ✔ | |
MISC | tinder_ui | recreating some of Tinder's UI | DONE ✔ |
📹 Videos & GIFs
<p float="left"> <div style="width: 33%; max-height: 75px; float: left"> <h3>Accelerometer android maze 3D</h3> <a href=""> <img src="videos_gifs/accelerometer_android_maze.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Accelerometer android 2D</h3> <a href=""> <img src="videos_gifs/android_accelerometer.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Inverted_pendulum</h3> <a href=""> <img src="videos_gifs/inverted_pendulum.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Area_gravity</h3> <a href=""> <img src="videos_gifs/area_gravity.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Camera_walls</h3> <a href=""> <img src="videos_gifs/camera_walls.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Audio_visualizer</h3> <a href=""> <img src="videos_gifs/audio_visualizer.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Car</h3> <a href=""> <img src="videos_gifs/car.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Greenscreen_camera</h3> <a href=""> <img src="videos_gifs/greenscreen_camera.png"/> </a> </div> <div style="width: 33%; float: left"> <h3>Balloon_deploy</h3> <a href=""> <img src="videos_gifs/balloon_deploy.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Control_remedy</h3> <a href=""> <img src="videos_gifs/control_throw.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Loading_shader</h3> <a href=""> <img src="videos_gifs/loading_shader.png"/> </a> </div> <div style="width: 33%; float: left"> <h3>Connected_dots</h3> <a href=""> <img src="videos_gifs/connected_dots.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Destructible</h3> <a href=""> <img src="videos_gifs/destructible_terrain.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Geometry class</h3> <a href=""> <img src="videos_gifs/geometry_class.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>Rewind mechanic</h3> <a href=""> <img src="videos_gifs/rewind.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>X-Ray Shader</h3> <a href=""> <img src="videos_gifs/xray_shader.gif"/> </a> </div> <div style="width: 33%; float: left"> <h3>UI card test</h3> <a href=""> <img src="videos_gifs/card_ui.gif"/> </a> </div> </p>👍 Useful
-
[3D/android_maze_acceloremeter]:
- GLES2 was buggy for me, some texture were not shown
- Bullet physics has a bug when you change the gravity vector at runtime -> use Godot physics instead
-
[3D/robotic_arm]:
- GLES2 doesn't work correctly with IK, part of the mesh is not moved
- Bullet physics' constant velocity for static body doesn't work -> use Godot physics instead
- The IK target must be high in the tree than the SkeletonIK node, otherwise Godot freaks out
Icon background color: #022C4D
💁♂️ About me
Software engineer & gamedev. 3D, 2D & VR.
If you enjoyed this project and want to support me:
Get exlusive content and access to my game's source code
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📔 LICENSE & Credits
This project is distributed under the MIT license, which it's free to use, modify and redistribute, for both personal and commercial projects. For more information see LICENSE.md.