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Welcome!

The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more. When your title uses Xbox Live Services properly, you will mitigate the risk of being throttled, reduce the chance of unexpected behavior, and improve the performance of your title.

Usage

See LiveTraceAnalyzerReadMe.docx for usage details

Contribute Back!

Is there a feature missing that you'd like to see, or found a bug that you have a fix for? Or do you have an idea or just interest in helping out in building the tool? Let us know and we'd love to work with you. For a good starting point on where we are headed and feature ideas, take a look at our requested features and bugs.

Big or small we'd like to take your contributions back to help improve the tool for everyone.

Having Trouble?

We'd love to get your review score, whether good or bad, but even more than that, we want to fix your problem. If you submit your issue as a Review, we won't be able to respond to your problem and ask any follow-up questions that may be necessary. The most efficient way to do that is to open a an issue in our issue tracker.

Any questions you might have can be answered on the MSDN Forums. You can also ask programming related questions to Stack Overflow using the "xbox-live" tag. The Xbox Live team will be engaged with the community and be continually improving our APIs, tools, and documentation based on the feedback received there.

For developers in the Xbox Live Creators Program, you can submit a new idea or vote on existing idea at our Xbox Live Creators Program User Voice

Xbox Live GitHub projects

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.