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<h1 align="center">Magic Byte Render Pipeline</h1> <p align="center"> Rendering Pipeline for Unity 3D <br /> <a href="https://github.com/MatheusMarkies/MagicByte/tree/master/MagicByte"><strong>Explore the docs »</strong></a> <a href="https://github.com/MatheusMarkies/MagicByte-Essentials"><strong>Magic Byte Essentials »</strong></a> <br /> <br /> <a href="https://github.com/MatheusMarkies/MagicByte/issues">Report Bug</a> · <a href="https://github.com/MatheusMarkies/MagicByte/issues">Request Feature</a> </p> <!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#contact">Contact</a></li> </ol> </details> <!-- ABOUT THE PROJECT -->

About The Project

This project is intended to provide a functional and customizable pipeline for the future Horologium project. Some features like post processing, planar reflection and path trancing are or have been included.

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Getting Started

Go to "Player Settings" --> Graphics<br /> And add the "magic byte asset" in pipeline.

Prerequisites

MagicByte.unitypackage

Unity 2019.4.20f1 or newer.

Installation

  1. Download the package from the Asset Store
  2. Open a project<br /> <br />
  3. Go to Assets --> Import Package --> Custom Package <br />
  4. Select the "MagicByte.unitypackage" <br />
  5. Import the files<br /> <br />
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Usage

Coming soon: detailed documentation

For more examples, please refer to the Documentation

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Contact

Matheus Markies - @MarkiesMatheus - matheus.markies@gmail.com

Project Link: MagicByte