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MushMachine

This is a Game Engine/Framework, originally developed for GHdeducted (a 2D game), but has since expanded it's scope to be more generic. For example it also includes 3D stuff, instead of just 2D. Furthermore it got stripped of some dependency heavy dependencies (yea that's a thing).

The initial Developers are Erik Scholz and Felix Richter. Currently developed and maintained by Erik Scholz.

The private repo had over 900 commits, before the first public release.

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Roadmap

Limitations

License

MIT you bet

Source Structure

Libraries Used

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