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level-codec

Superseded by level-transcoder. Please see Frequently Asked Questions.

Usage

If you are upgrading: please see UPGRADING.md.

const Codec = require('level-codec')
const codec = Codec({ keyEncoding: 'json' })
const key = codec.encodeKey({ foo: 'bar' })
console.log(key) // -> '{"foo":"bar"}'
console.log(codec.decodeKey(key)) // -> { foo: 'bar' }

API

codec = Codec([opts])

Create a new codec, with a global options object.

codec.encodeKey(key[, opts])

Encode key with given opts.

codec.encodeValue(value[, opts])

Encode value with given opts.

codec.encodeBatch(batch[, opts])

Encode batch ops with given opts.

codec.encodeLtgt(ltgt)

Encode the ltgt values of option object ltgt.

codec.decodeKey(key[, opts])

Decode key with given opts.

codec.decodeValue(value[, opts])

Decode value with given opts.

codec.createStreamDecoder([opts])

Create a function with signature (key, value), that for each key-value pair returned from a levelup read stream returns the decoded value to be emitted.

codec.keyAsBuffer([opts])

Check whether opts and the global opts call for a binary key encoding.

codec.valueAsBuffer([opts])

Check whether opts and the global opts call for a binary value encoding.

codec.encodings

The builtin encodings as object of form

{
  [type]: encoding
}

See below for a list and the format of encoding.

Builtin Encodings

TypeInputStored asOutput
utf8String or BufferString or BufferString
jsonAny JSON typeJSON stringInput
binaryBuffer, string or byte arrayBufferAs stored
hex<br>ascii<br>base64<br>ucs2<br>utf16le<br>utf-16leString or BufferBufferString
none a.k.a. idAny type (bypass encoding)Input*As stored

<sup>*</sup> Stores may have their own type coercion. Whether type information is preserved depends on the abstract-leveldown implementation as well as the underlying storage (LevelDB, IndexedDB, etc).

Encoding Format

An encoding is an object of the form:

{
  encode: function (data) {
    return data
  },
  decode: function (data) {
    return data
  },
  buffer: Boolean,
  type: 'example'
}

All of these properties are required.

The buffer boolean tells consumers whether to fetch data as a Buffer, before calling your decode() function on that data. If buffer is true, it is assumed that decode() takes a Buffer. If false, it is assumed that decode takes any other type (usually a string).

To explain this in the grand scheme of things, consider a store like leveldown which has the ability to return either a Buffer or string, both sourced from the same byte array. Wrap this store with encoding-down and it'll select the most optimal data type based on the buffer property of the active encoding. If your decode() function needs a string (and the data can legitimately become a UTF8 string), you should set buffer to false. This avoids the cost of having to convert a Buffer to a string.

The type string should be a unique name.

Contributing

Level/codec is an OPEN Open Source Project. This means that:

Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.

See the Contribution Guide for more details.

License

MIT © 2012-present Contributors.