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SAM_gbXML
<a href="https://github.com/HoareLea/SAM_gbXML"><img src="https://github.com/HoareLea/SAM_gbXML/blob/master/Grasshopper/SAM.Analytical.Grasshopper.gbXML/Resources/SAM_gbXML.png" align="left" hspace="10" vspace="6"></a>
SAM_gbXML is part of SAM Toolkit that is designed to help export/import gbXML from SAM Analytical Model. Welcome and let's make the opensource journey continue. :handshake: SAM_gbXML is a C# library that provides functionality for working with gbXML files, a standard format used to exchange building information data. It is a module of the Sustainable Analytical Model (SAM) software developed by Michal Dengusiak and Jakub Ziolkowski.
Features
- Convert gbXML geometry objects to SAM geometry objects
- Analyze gbXML geometry objects and calculate their properties
- Create gbXML geometry objects from scratch
- Validate gbXML files
Resources
Installing
To install SAM from .exe just download and run latest installer otherwise rebuild using VS SAM and SAM_gbXML
Usage
Converting gbXML to SAM<br /> The library provides extension methods that allow you to easily convert gbXML geometry objects to SAM geometry objects. For example, to convert a gbXML opening object to a SAM aperture object, you can use the following code:
using SAM.Analytical.gbXML;
...
var gbxmlOpening = ...; // get the gbXML opening object
var samAperture = gbxmlOpening.ToSAM();
Analyzing gbXML geometry objects<br /> The library also provides methods for analyzing gbXML geometry objects and calculating their properties. For example, to calculate the area of a gbXML polygon object, you can use the following code:
using SAM.Geometry.gbXML;
...
var gbxmlPolygon = ...; // get the gbXML polygon object
var area = gbxmlPolygon.GetArea();
Creating gbXML geometry objects<br /> You can also create gbXML geometry objects from scratch using the classes provided in the library. For example, to create a gbXML polygon object, you can use the following code:
using SAM.Geometry.gbXML;
...
var vertices = new List<Point3D> { new Point3D(0, 0, 0), new Point3D(1, 0, 0), new Point3D(1, 1, 0), new Point3D(0, 1, 0) };
var gbxmlPolygon = new Polygon(vertices);
Validating gbXML files<br /> The library provides methods for validating gbXML files. For example, to validate a gbXML file, you can use the following code:
using SAM.Geometry.gbXML;
...
var gbxmlFile = ...; // get the path to the gbXML file
var errors = gbxmlFile.Validate();
Contributing
If you would like to contribute to SAM_gbXML, please fork the repository and submit a pull request. Before submitting a pull request, please make sure that your code adheres to the coding standards and conventions used in the project.
Licence
SAM is free software licenced under GNU Lesser General Public Licence - https://www.gnu.org/licenses/lgpl-3.0.html
Each contributor holds copyright over their respective contributions.
The project versioning (Git) records all such contribution source information.
See LICENSE and COPYRIGHT_HEADER.