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arm64 architecture handler.

It uses unicorn and libffi to run iOS arm64 binaries on x86_64 macOS, with varying degrees of success.

Most things will fail to launch because they need frameworks/symbols that aren't available on macOS.

Requirements

To run iOS apps, aah relies on the Mac Catalyst frameworks that are present on macOS 10.15.

Running the sample app

The sample app is based on UIKitCatalog from the Apple sample code, with an integrated capstone disassembler to inspect functions and methods.

  1. Build the TestApp target. This builds an arm64 iOS app (TestApp.app), and makes a copy with the Mach-O header changed to be emulatable (TestApp-aah.app, in the same output directory).
  2. Edit the aah-TestApp scheme, select the TestApp-app.app executable by choosing “Other...” from the Executable drop-down menu (under Run > Info) and selecting it from the filesystem. Otherwise Xcode will complain that the target doesn't match the current platform.
  3. Run the aah-TestApp scheme.

Steps 1 and 2 are only necessary before the first run.

How it works

  1. The architecture field of the binary is changed so macOS will load it.
  2. libaah.dylib is inserted with DYLD_INSERT_LIBRARIES.
  3. Upon load, it will detect which loaded binaries should be emulated, by looking at the reserved field in the header.
  4. On emulated binaries, the executable sections are changed to be non-executable. This will cause an EXC_BAD_ACCESS exception when it's executed.
  5. A signal handler is set to catch those exceptions, and emulate the code with unicorn.
  6. An unicorn instance will be creatd on each thread if needed, with its address space mirroring the host, except for executable sections:
    1. Sections with arm64 code are marked as executable for unicorn.
    2. Native-executable sections (i.e. system libraries) are marked as non-executable for unicorn. This causes an exception when unicorn tries to execute them, which is used to return execution to the host.

Transitions between native and emulated code

Transitions between host and emulated execution is handled by libffi at function entry/exit points, and requires the function signature to be known. This is done by keeping a mapping of entry points and their signatures (see cif.c).

The file SymbolTable.plist contains the signatures for supported functions (using Objective-C type encoding), and it's added as a section to the libaah.dylib binary. The key objc shims is used by the objc_msgSend shim to call variadic methods. This file is added as a section to the libaah.dylib binary at build time.

When new entry points are found at runtime, they are added with cif_cache_add or cif_cache_add_new. This is used for Objective-C methods, pthreads, blocks and function pointers.

The format of the method signature determines how the call is handled:

  1. A plain method signature will call the function by translating the arguments between the registers and stack of the host and emulator. This is enough for most functions.
  2. $ + shim name: A shim that will be called when emulated code calls the function. The shim is defined with the SHIMDEF macro, it receives an emulator context where it can access the registers, and can return SHIM_RETURN or an address to continue execution. Examples:
    • Variadic functions: printf or NSLog (see nslog.m).
    • Overriding functions with custom behaviour: objc_msgSend, setjmp.
  3. < + method signature + > + wrapper name: Defines wrapper(s) that will be called after and/or before the native function is called. The wrappers are defined with the WRAP_EMULATED_TO_NATIVE and WRAP_NATIVE_TO_EMULATED macros, and have arguments rvalue and avalues that work like those of ffi_call. See libdispatch.c for examples.

Preparing an app

You will need a thin non-encrypted arm64 app to start with.

Repackaging

Repackage with this modified version of marzipanify.

This will do the following:

  1. Repackage it as a macOS app.
  2. Rename some linked libraries to the ones in /System/iOSSupport
  3. Change the executable's architecture to x86_64.
  4. Flag the executable so it's detected by libaah to be emulated (0x456D400C in the reserved field of the header).
  5. Remove the MH_PIE flag (probably not be needed, but makes debugging easier).
  6. Replace the LC_VERSION_MIN_IPHONEOS load command with LC_BUILD_VERSION, or update LC_BUILD_VERSION.
  7. Resign the package.

Libraries

Most binaries won't launch because of missing libraries or symbols. optool might help:

After modifying the binary, it will have to be resigned:

If a library is present on macOS but missing some symbols, it's possible to build a stub library with the missing symbols, and make it export all of the original library by adding -Xlinker -reexport_library /path/to/original.dylib to its linker flags.

For functions in a native library to be called from emulated code, they must have an entry in SymbolTable.plist, as an Objective-C method signature. This can be automated with the msdecl tool from CParser, how to do this is somewhat documented in SymbolTable/make_symbol_table.sh.

If the app links to libc++, package it with the arm64 version included in lib/libc++em.dylib, and rename the linked library:

optool rename /usr/lib/libc++.1.dylib @executable_path/../lib/libc++em.dylib --target /path/to/package.app/Contents/MacOS/executable

Running

Run the patched executable inserting libaah.dylib:

$ DYLD_INSERT_LIBRARIES=/path/to/libaah.dylib /path/to/executable

Environment Variables

Some useful environment variables recognised by aah:

Debugging

To debug, you'll need a custom build of debugserver that doesn't catch EXC_BAD_ACCESS exceptions, as this prevents them from being caught as signals in libaah:

  1. Download the llvm source:

    $ git clone git@github.com:llvm/llvm-project.git
    
  2. Patch lldb/tools/debugserver/source/MacOSX/MachTask.mm:

    diff --git a/lldb/tools/debugserver/source/MacOSX/MachTask.mm b/lldb/tools/debugserver/source/MacOSX/MachTask.mm
    index 6aa4fb23754..6148b628119 100644
    --- a/lldb/tools/debugserver/source/MacOSX/MachTask.mm
    +++ b/lldb/tools/debugserver/source/MacOSX/MachTask.mm
    @@ -601,7 +601,7 @@ bool MachTask::StartExceptionThread(DNBError &err) {
    
         // Set the ability to get all exceptions on this port
         err = ::task_set_exception_ports(
    -        task, m_exc_port_info.mask, m_exception_port,
    +        task, m_exc_port_info.mask & ~EXC_MASK_BAD_ACCESS, m_exception_port,
             EXCEPTION_DEFAULT | MACH_EXCEPTION_CODES, THREAD_STATE_NONE);
         if (DNBLogCheckLogBit(LOG_EXCEPTIONS) || err.Fail()) {
           err.LogThreaded("::task_set_exception_ports ( task = 0x%4.4x, "
    
  3. Build debugserver with Xcode and install to /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Versions/A/Resources/debugserver. You might want to save a backup of your original debugserver.

  4. In the aah project, edit the aah scheme and choose an executable/app to debug.

  5. Make sure the environment variables include DYLD_INSERT_LIBRARIES with $(TARGET_BUILD_DIR)/libaah.dylib first.

  6. Build & run

  7. It will hit a SIGBUS when it first encounters code to emulate. To prevent it, run this in the lldb console:

    There is already a shared breakpoint in the project that does this in init_aah.

    (lldb) process handle --pass true --stop false --notify true SIGBUS
    (lldb) continue