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Nostalgia bucklespring keyboard sound

Copyright 2016 Ico Doornekamp

This project emulates the sound of my old faithful IBM Model-M space saver bucklespring keyboard while typing on my notebook, mainly for the purpose of annoying the hell out of my coworkers.

Model M Buckle

Bucklespring runs as a background process and plays back the sound of each key pressed and released on your keyboard, just as if you were using an IBM Model-M. The sound of each key has carefully been sampled, and is played back while simulating the proper distance and direction for a realistic 3D sound palette of pure nostalgic bliss.

To temporarily silence bucklespring, for example to enter secrets, press ScrollLock twice (but be aware that those ScrollLock events are delivered to the application); same to unmute. The keycode for muting can be changed with the -m option. Use keycode 0 to disable the mute function.

Installation

Packaging status

Debian

Bucklespring is available in the latest Debian and Ubuntu dev-releases, so you can install with

$ sudo apt-get install bucklespring

VoidLinux

Bucklespring is available in the VoidLinux repositories, so you can install with

$ sudo xbps-install -S bucklespring

FreeBSD

Bucklespring can be installed via package:

$ pkg install bucklespring

or built via port:

$ cd /usr/ports/games/bucklespring
$ make install clean

Linux, building from source

To compile on debian-based linux distributions, first make sure the require libraries and header files are installed, then simply run make:

Dependencies on Debian

$ sudo apt-get install libopenal-dev libalure-dev libxtst-dev

Dependencies on Arch Linux

$ sudo pacman -S openal alure libxtst

Dependencies on Fedora Linux

$ sudo dnf install gcc openal-soft-devel alure-devel libX11-devel libXtst-devel

Building

$ make
$ ./buckle

The default Linux build requires X11 for grabbing events. If you want to use Bucklespring on the linux console or Wayland display server, you can configure buckle to read events from the raw input devices in /dev/input. This will require special permissions for buckle to open the devices, though. Build with

$ make libinput=1

Using snap on Ubuntu (since 16.04) and other distros

$ sudo snap install bucklespring
$ bucklespring.buckle

The snap includes the OpenAL configuration tweaks mentioned in this README. See http://snapcraft.io/ for more info about Snap packages

MacOS

I've heard rumours that bucklespring also runs on MacOS. I've been told that the following should do:

$ brew install alure pkg-config
$ git clone https://github.com/zevv/bucklespring.git && cd bucklespring
$ sed -i '' 's/-Wall -Werror/-Wall/' Makefile
$ make
$ ./buckle

Note that you need superuser privileges to create the event tap on Mac OS X. Also give your terminal Accessibility rights: system preferences -> security -> privacy -> accessibility

If you want to use buckle while doing normal work, add an & behind the command.

$ sudo ./buckle &

Windows

I think the windows build is currently broken, it seems that switching from Freelut to Alure broke windows, I might fix this one day.

I suspect there is something wrong with alureCreateBufferFromFile() getting called from another thread in the key capture callback, but my knowledge of the win32 platform is so poor I'm not even able to run a debugger to see what is happening. Help from an expert is much appreciated.

Usage

usage: ./buckle [options]

options:

  -d DEVICE use OpenAL audio device DEVICE
  -f        use a fallback sound for unknown keys
  -g GAIN   set playback gain [0..100]
  -m CODE   use CODE as mute key (default 0x46 for scroll lock)
  -M        start the program muted
  -h        show help
  -l        list available openAL audio devices
  -p PATH   load .wav files from directory PATH
  -s WIDTH  set stereo width [0..100]
  -v        increase verbosity / debugging

OpenAL notes

Bucklespring uses the OpenAL library for mixing samples and providing a realistic 3D audio playback. This section contains some tips and tricks for properly tuning OpenAL for bucklespring.

period_size = 32
periods = 4
hrtf = true
allow-moves = true