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oot-gc
Build Status mq-j mq-u mq-e ce-j ce-u ce-e Discord Badge

A work-in-progress decompilation of the N64 emulator used in the GameCube releases of The Legend of Zelda: Ocarina of Time.

Supported versions:

Currently the decompilation mainly targets the ce-j version, as the Collector's Edition disks also contain an ELF file where symbols and other debugging information were left unstripped.

Building

Requirements

You will need the following dependencies:

Ubuntu/Debian/Windows (WSL)

You can install the dependencies with the following commands:

sudo apt-get update
sudo apt-get install git ninja-build python3

macOS

You can install dependencies via Homebrew with the following command:

brew install git ninja python3
brew install --cask --no-quarantine gcenx/wine/wine-crossover

Windows (Native)

You will need the following dependencies:

You need to add C:\Program Files\Git\bin to your system's PATH (not the user one) in order to execute bash scripts properly.

To get objdiff to work properly you also need to add the path to the folder containing ninja.exe to the system's PATH.

Instructions

  1. Clone the repo using git clone https://github.com/zeldaret/oot-gc.

  2. Extract the following TGC archive containing the N64 emulator from the disc of the version you want to build:

Then, extract the DOL file from the TGC archive and place it in the repo as orig/<version>/main.dol.

You can use Dolphin to perform both of these extraction steps: first, right click on the .iso file, select "Properties", go to the "Filesystem" tab, find the correct .tgc file, then right-click and select "Extract File..." and extract it to your games folder. Then, right-click the extracted .tgc file in Dolphin, select "Properties", go to the "Filesystem" tab, right-click the "Disc" and select "Extract System Data..." to extract the DOL file.

  1. Run python3 configure.py to generate the build. (Note: on Windows you might need to run python configure.py.)

  2. Run ninja to build the ce-j version, or run ninja <version> to build another version.

Development Tools

Scripts

objdiff

For local decompilation testing, start the objdiff GUI and open this directory as the project directory. Currently objdiff may not work properly on files using asm-processor (i.e. files with asm_processor=True in configure.py).

asm-differ (diff.py)

First, copy a matching build to the expected/ directory to diff against:

mkdir expected
cp -r build expected/

Then run e.g. ./diff.py -mwo3 xlMain to diff a function for ce-j, or e.g. ./diff.py -mwo3 xlMain -v mq-j to diff a function for another version.

decomp.me

Run tools/decompme.py <c-file> <asm-file> (e.g. tools/decompme.py src/emulator/cpu.c asm/non_matchings/cpu/cpuExecute.s) to create a decomp.me scratch for a function. The C file and all of its included headers will be used as the context.

Permuter

To import a function for decomp-permuter, ensure powerpc-eabi-objdump binary is on your PATH (for instance by adding tools/binutils from this project) and run something like

path/to/permuter/import.py src/emulator/THPRead.c asm/non_matchings/THPRead/Reader.s
path/to/permuter/permuter.py nonmatchings/Reader -j 8

Sometimes you may need to tweak the source in order for things to import correctly, for example by explicitly marking auto-inlined functions as inline.

Debug Info

The files in the debug/ directory contain a dump of the DWARF debugging information in the original ELF. Functions marked as // Erased were present at one time but have been stripped by the linker, because they were either unused or inlined at all call sites.