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bigger

macOS Ubuntu GitHub license

bigg (bgfx + imgui + glfw + glm) + utils

This library, named bigger, is a prototype-oriented middleware library for 3D interactive applications. Based on a library named bigg, which stands for bgfx + imgui + glfw + glm, this library adds some higher-level utilities (such as renderable primitive classes) to make the prototyping of lightweight and cross-platform apps even easier.

Languages

Dependencies

Main Classes

App Event Cycle

App Design

Usage

Minimal Example

This is a minimal example of using bigger::App. This app just shows a blank window and do nothing.

#include <bigger/app.hpp>

class MinimalApp final : public bigger::App
{
public:

    MinimalApp() {}

    void initialize(int argc, char** argv) override {}
    void updateApp() override {}
    void releaseSharedResources() override {}
};

int main(int argc, char** argv)
{
    MinimalApp app;
    return app.runApp(argc, argv);
}

Override App Class

The following three methods need to be overridden by the new app class:

(TODO)

Additional Notes: Screen Capture

bgfx provides screen capture functionalities, which of course can be directly called (see the official documentation and examples). For easier use, in bigger by default, just inserting the following one-line code into update() can capture the screen:

bgfx::requestScreenShot(BGFX_INVALID_HANDLE, "/path/to/output");

Note: On macOS, using the Metal backend somehow fails to capture the screen (not sure why; probably related to this issue). A possible quick fix is to use OpenGL.

License

MIT License

Contribution

Issue reports & pull requests are highly welcomed.