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<img src="https://github.com/yuce/yuce.github.io/blob/master/roaring.jpg" style="float: right" align="right" height="256" width="256">Experimental D Roaring Bitmaps Library
Roaring Bitmaps are compressed bit arrays which can store a huge amount of bits in a space efficient manner. The bitmap is organized so that adding/removing bits is very fast and don't require unpacking the whole bitmap. You can use bit arrays for efficient set operations.
Check out Pilosa for an open source distributed index which uses roaring bitmaps.
This library wraps CRoaring.
Thanks to all Contributors.
News
-
Version 0.2.1 (2018-12-15)
Bitmap.addRange
,containsRange
,lengthInRange
methods by Justin Whear.
-
Version 0.2.0 (2018-12-08)
Bitmap.dup
property andBitmap.andNot
method by Justin Whear- More
Bitmap.opOpAssign
overloads by Justin Whear - Updated to CRoaring 0.2.58 by Justin Whear
-
Version 0.1.0 (2018-04-08)
- Initial version
Limitations
- Bitmap size is (currently) limited to
uint.max
, which is2^^32 - 1
. This is a limitation of CRoaring. See: https://github.com/RoaringBitmap/CRoaring/issues/1
Requirements
- A recent D compiler. Tested with DMD v2.079.0, LDC 1.8.0 and GDC v2.068.2_gcc6.
- C compiler with C11 support.
- Tested on Linux, FreeBSD, MacOS and Windows (only with 64bit).
Install
Using DUB
Add roaring
to your DUB dependencies. E.g.:
{
"name": "roar",
"description": "A minimal D application.",
"dependencies": {
"roaring": {
"version": "0.2.0"
}
}
}
Without DUB
Assuming you've built the library and $DROARING_HOME
points to the DRoaring directory:
dmd your_source.d $DROARING_HOME/ext/roaring.o -L-L$DROARING_HOME -L-lroaring -I$DROARING_HOME/source
Example
void main()
{
import std.stdio : writefln, writeln;
import roaring.roaring : Bitmap, bitmapOf;
// create a new roaring bitmap instance
auto r1 = new Bitmap;
// add some bits to the bitmap
r1.add(5);
// create from an array
auto ra = bitmapOf([1, 2, 3]);
// create from a range
import std.range : iota;
assert(bitmapOf(0, 1, 2, 3) == bitmapOf(4.iota));
// create a new roaring bitmap instance from some numbers
auto r2 = bitmapOf(1, 3, 5, 15);
// check whether a value is contained
assert(r2.contains(5));
assert(5 in r2); // r2 contains 5
assert(99 !in r2); // r2 does not contain 99
// get minimum and maximum values in a bitmap
assert(r2.minimum == 1);
assert(r2.maximum == 15);
// remove a value from the bitmap
r2.remove(5);
assert(!r2.contains(5));
// compute how many bits there are:
assert(3 == r2.length);
// check whether a bitmap is subset of another
const sub = bitmapOf(1, 5);
const sup = bitmapOf(1, 2, 3, 4, 5, 6);
assert(sub in sup);
// iterate on a bitmap
const r3 = bitmapOf(1, 5, 10, 20);
ulong s = 0;
foreach (bit; r3) {
s += bit;
}
assert(s == 36);
// iterate on a bitmap and index
foreach(i, bit; r3) {
writefln("%d: %d", i, bit);
}
import roaring.roaring : readBitmap, writeBitmap;
// serialize the bitmap
char[] buf = writeBitmap(r3);
// deserialize from a char array
const r3Copy = readBitmap(buf);
assert(r3 == r3Copy);
// find the intersection of bitmaps
const r4 = bitmapOf(1, 5, 6);
const r5 = bitmapOf(1, 2, 3, 4, 5);
assert((r4 & r5) == bitmapOf(1, 5));
// find the union of bitmaps
assert((r4 | r5) == bitmapOf(1, 2, 3, 4, 5, 6));
const r6 = bitmapOf(0, 10, 20, 30, 40, 50);
// get the bit for the index
assert(20 == r6[2]);
// slice a bitmap
assert(bitmapOf(30, 40, 50) == r6[3..$]);
// convert the bitmap to a string
writeln("Bitmap: ", r6);
import std.conv : to;
assert("{0, 10, 20, 30, 40, 50}" == to!string(r6));
// the bit range!
import std.algorithm : filter, sum;
import roaring.roaring : range, BitRange;
// sum of bits in r6 which are bit % 20==0
assert(60 == r6.range.filter!(b => b % 20 == 0).sum);
// if your bitmaps have long runs, you can compress them
auto r7 = bitmapOf(1000.iota);
writeln("size before optimize = ", r7.sizeInBytes);
r7.optimize();
writeln("size after optimize = ", r7.sizeInBytes);
// copy a bitmap (uses copy-on-write under the hood)
const r8 = r7.dup;
assert(r8 == r7);
}
Build
Using DUB
Using default D compiler:
dub build
Specifying the D compiler:
dub build --compiler=$LDC_HOME/bin/ldc2
Using make
Using default D compiler:
make
Specifying the D compiler:
make DMD=$LDC_HOME/bin/ldc2
Running Tests
dub test