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SkillSystem

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Example Unity Version:2019.2+

Behave Tree Create Editor

Add a new buffManager, the buff needs to be a structure

ECS Buff System

Create Buff

Implement IBuffDataComponent

Buff System

Create System Implement IBuffCreateSystem

Create

Update System Implement IBuffUpdateSystem

Update

Destroy System Implement IBuffDestroySystem

Destroy

Buff System

Add Buff System


BuffManager_Struct BuffManager = new BuffManager_Struct();

BuffManager.AddBuffSystem<TBuff>(new BuffSystem())

need Implement custom BuffManager, Implement IBuffManager

Update Buff System

Add Buff System

Add Buff

Add Buff

Remove Buff

Remove Buff

###Skill Group

Cast Node And For Execute Action Node

Cast

Child Group And Multi Group Editor Support

ChildAndMultEditWindow

Dynamic Type Select Support

Remove

Node Search Support

Remove

Node Order

Remove

Node Order Show

Remove

Skill Group Blackboard Variable Support

Remove