Awesome
3D Gaussian Splatting for Real-Time Radiance Field Rendering (using results of PlanarSLAM)
This repo is cloned from gaussian-splatting. We add additional functions to read Point Clouds, Camera Poses, and RGB Images from results of PlanarSLAM. We hope more possibilities can be explored based on the new Point Clouds.
Motivation: Why use results of PlanarSLAM
New Features of this type of input
<ol> <li> Points lying on the non-textured regions </li> <li> Global plane instances that are represented in different colors </li> <li> Surface normal vector of every point </li> </ol>BibTex
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}
@inproceedings{Li2021PlanarSLAM,
author = {Li, Yanyan and Yunus, Raza and Brasch, Nikolas and Navab, Nassir and Tombari, Federico},
title = {RGB-D SLAM with Structural Regularities},
year = {2021},
booktitle = {2021 IEEE international conference on Robotics and automation (ICRA)},
}
Setup
We follow the same install steps as suggested by the Original README document.