Awesome
noize-job
2D noise generation, processing and meshing using Unity Jobs and Burst
Current Features
Fractal Noise Generator with sources from SIMD noise sources (unity.mathematics)
- sin
- perlin
- periodic perlin
- simplex
- rotated simplex
- cellular
Kernel Based Filtering
- Gauss (3, 5)
- Blur (3)
- Sobel [broken] (3vert, 3 horz, 3 2D)
- Value Erosion
Geologic Functions
- Flow Map
Examples
#1
Simplex basis (Hurst 0.4 13 octaves, noiseSize @ 1700) Gauss 5 (17 iterations) Flow Map Value Erosion
#2
Cellular basis (Hurst 0.4 13 octaves noiseSize @ 1700x) Gauss 5 (17 iterations) Flow Map