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Lumen: Lua Multitasking Environment.

"A nice generic framework to develop complex, portable concurrent applications in Lua."

Introduction

Lumen is a very simple environment for coroutine based multitasking. Consists of a scheduler, and that's it. The API was inspired by a brief description of Sierra's scheduler. Lumen has no external dependencies nor C code, and runs on unmodified Lua (works with Lua 5.1, 5.2 and LuaJIT). Tasks that interface with LuaSocket and nixio for socket and async file I/O support are provided.

Lumen's API reference is available in the docs/ directory, or online.

How does it look?

Here is a small program, with two tasks: one emits ten numbered signals, one second apart. Another tasks receives those signals and prints them.

    local sched=require 'lumen.sched'

    -- task receives signals
    sched.run(function()
    	local waitd = {'an_event'}
    	while true do
    		local _, data = sched.wait(waitd)
    		print(data)
    	end
    end)
    
    -- task emits signals
    sched.run(function()
    	for i = 1, 10 do
    		sched.signal('an_event', i)
    		sched.sleep(1)
    	end
    end)
        
    sched.loop()

Tasks

Tasks can emit signals, and block waiting for them, and that's it.

Pipes & Streams

There are also pipes and streams, for intertask communications.

Mutexes

There are cases when you must guarantee that only one task is accessing a piece of code at a time. Mutexes provide a mechanism for that. Notice that Lumen, being a cooperative scheduler, will never preempt control from a task. That means you only may have to resort to mutexes when your critical piece of code relinquish control explicitly, for example with a call to sleep, emitting a signal or blocking waiting for a signal.

Goodies

There are a few other useful modules, like an integrated remote Lua shell and a lightweigth HTTP server.

How to try it out?

There several test programs in the tests/ folder. This example has a few tasks exchanging messages, showing off basic functionality:

lua test.lua

License

Same as Lua, see COPYRIGHT.

Who?

Copyright (C) 2012 Jorge Visca, jvisca@fing.edu.uy

Contributors

Andrew Starks (@andrewstarks)