Awesome
responsiveTouchGameFramework v2
A tiny boilerplate for HTML5 games featuring a responsive, centered, fixed-ratio canvas, and unified pointer events (mouse + touch).
Demo:
http://xem.github.io/responsiveTouchGameFramework
How to use:
- Clone this repo
- Edit the page title and global CSS (index.html)
- Set your canvas size (ex: 480 x 270) and game variables in init.js
- Write your game's code in the render loop (render.js) - the demo draws a square movable with the mouse/finger.
- At any moment you have access to the variables
click_x
,click_y
,down_x
,down_y
,move_x
,move_y
,up_x
andup_y
(adapted to your canvas dimensions), andpointer_down
(to tell if the mouse/finger is currently down) - Log stuff on screen using the
log()
function