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svg.filter.js

A plugin for svg.js adding filter functionality.

svg.filter.js is licensed under the terms of the MIT License.

Usage

Npm

npm i @svgdotjs/svg.filter.js

Yarn

yarn add @svgdotjs/svg.filter.js

Include this plugin after including the svg.js library in your html document.

Here is how each filter effect on the example page is achieved.

Examples

original

var image = draw.image('path/to/image.jpg').size(300, 300)

gaussian blur

image.filterWith(function(add) {
  add.gaussianBlur(30)
})

horizontal blur

image.filterWith(function(add) {
  add.gaussianBlur(30, 0)
})

desaturate

image.filterWith(function(add) {
  add.colorMatrix('saturate', 0)
})

contrast

image.filterWith(function(add) {
  var amount = 1.5

  add.componentTransfer({
    type: 'linear',
    slope: amount,
    intercept: -(0.3 * amount) + 0.3
  })
})

sepiatone

image.filterWith(function(add) {
  add.colorMatrix('matrix', [ .343, .669, .119, 0, 0
                            , .249, .626, .130, 0, 0
                            , .172, .334, .111, 0, 0
                            , .000, .000, .000, 1, 0 ])
})

hue rotate 180

image.filterWith(function(add) {
  add.colorMatrix('hueRotate', 180)
})

luminance to alpha

image.filterWith(function(add) {
  add.colorMatrix('luminanceToAlpha')
})

colorize

image.filterWith(function(add) {
  add.colorMatrix('matrix', [ 1.0, 0,   0,   0,   0
                            , 0,   0.2, 0,   0,   0
                            , 0,   0,   0.2, 0,   0
                            , 0,   0,   0,   1.0, 0 ])
})

posterize

image.filterWith(function(add) {
  add.componentTransfer({
    type: 'discrete',
    tableValues: [0, 0.2, 0.4, 0.6, 0.8, 1]
  })
})

darken

image.filterWith(function(add) {
  add.componentTransfer({
    type: 'linear',
    slope: 0.2
  })
})

lighten

image.filterWith(function(add) {
  add.componentTransfer({
    type: 'linear',
    slope: 1.5,
    intercept: 0.2
  })
})

invert

image.filterWith(function(add) {
  add.componentTransfer({
    type: 'table'
    tableValues: [1, 0]
  })
})

gamma correct 1

image.filterWith(function(add) {
  add.componentTransfer({
    g: { type: 'gamma', amplitude: 1, exponent: 0.5 }
  })
})

gamma correct 2

image.filterWith(function(add) {
  add.componentTransfer({
    g: { type: 'gamma', amplitude: 1, exponent: 0.5, offset: -0.1 }
  })
})

drop shadow

You will notice that all the effect descriptions have a drop shadow. Here is how this drop shadow can be achieved:

var text = draw.text('SVG text with drop shadow').fill('#fff')

text.filterWith(function(add) {
  var blur = add.offset(0, 1).in(add.$sourceAlpha).gaussianBlur(1)

  add.blend(add.$source, blur)
})

This technique can be achieved on any other shape of course:

var rect = draw.rect(100,100).fill('#f09').stroke({ width: 3, color: '#0f9' }).move(10,10)

rect.filterWith(function(add) {
  var blur = add.offset(20, 20).in(add.$sourceAlpha).gaussianBlur(5)

  add.blend(add.$source, blur)

  this.size('200%','200%').move('-50%', '-50%')
})

If the drop shadow should get the colour of the shape so it appears like coloured glass:

var rect = draw.rect(100,100).fill('#f09').stroke({ width: 3, color: '#0f9' }).move(10,10)

rect.filterWith(function(add) {
  var blur = add.offset(20, 20).gaussianBlur(5)

  add.blend(add.$source, blur)

  this.size('200%','200%').move('-50%', '-50%')
})

extrude

image.filterWith(function(add){
  var matrix = add.convolveMatrix([
    1,0,0,0,0,0,
    0,1,0,0,0,0,
    0,0,1,0,0,0,
    0,0,0,1,0,0,
    0,0,0,0,1,0,
    0,0,0,0,0,1
  ]).attr({
    devisor: '2',
    preserveAlpha: 'false'
  }).in(add.$sourceAlpha)

  //recolor it
  var color = add.composite(add.flood('#ff2222'),matrix,'in');

  //merge all of them toggether
  add.merge(color,add.$source);
})

Furthermore

Some more features you should know about.

unfilter

The unfilter method removes the filter attribute from the node:

image.unfilter()

creating a reusable filter

its also posible to create a filter by using the new keyword NOTE: when creating a filter this way, it can take an optional attr object

var filter = new SVG.Filter();

// create the filters effects here
filter.offset(20, 20).gaussianBlur(5);
filter.blend(filter.$source, blur);
filter.size('200%','200%').move('-50%', '-50%')

then once you have created the filter you can use it one multiple elements

var image = new SVG.Image();
var shape = new SVG.Rect(10, 10);

image.filterWith(filter);
shape.filterWith(filter);

referencing the filter node

An internal reference to the filter node is made in the element:

image.filterer()

This can also be very useful to reuse an existing filter on various elements:

otherimage.filterWith(image.filterer())

Animating filter values

Every filter value can be animated as well:

var hueRotate

image.filterWith(function(add) {
  hueRotate = add.colorMatrix('hueRotate', 0)
})

hueRotate.animate(3000).attr('values', 360)

Chaining Effects

Method chaining is a programing style where each function returns the object it belongs to, for an example look at JQuery.<br> it's possible to chain the effects on a filter when you are creating them, for example:

image.filterWith(function(add){
  add.flood('black',0.5).composite(add.$sourceAlpha,'in').offset(10).merge(add.$source)
})

this would create a basic shadow filter where the first input on the composite effect would be the flood effect, and the input on the offset effect would be the composite effect.<br> same with the merge effect, its first input would be the offset effect, and its second input would be add.$source

some effects like Merge, Blend, Composite, DisplacementMap have thier arguments changed when they are chained, for example

image.filterWith(function(add){
  add.flood('black',0.5).composite(add.$sourceAlpha,'in')
})

the composite effects first input is set to the flood effect and its second input becomes the first argument, this is the same for the merge, blend, composite, and displacmentMap effect. <br> for more details check out each effects doc below

Effect Classes

Base Effect Class

in(effect)

gets or sets the in attribute of the effect

in2(effect)

gets or sets the in2 attribute of the effect <br> this function works the same as the in method. <br> it's only on effects (Blend, Composite, and DisplacementMap)

result(string)

gets or sets the result attribute of the effect

Blend

W3 doc

filter.blend(in1, in2, mode)
//or
new SVG.BlendEffect({in1, in2, mode})

chaining when this effect is called right after another effect, for example:

filter.offset(10).blend(filter.$source)

the first input is set to the offset effect and the second input is set to filter.$source or what ever was passed as the first argument, and the second input becomes the mode

ColorMatrix

W3 doc

filter.colorMatrix(type, values);
//or
new SVG.ColorMatrixEffect({type, values});

ComponentTransfer

W3 doc

filter.componentTransfer(components);
// or
filter.componentTransfer(function (add) { add.funcA({ type... }) });
//or
new SVG.ComponentTransferEffect();

Composite

W3 doc

filter.composite(in1, in2, operator);
//or
new SVG.CompositeEffect({in1, in2, operator});

chaining when this effect is called right after another effect, for example:

filter.flood('black',0.5).composite(filter.$sourceAlpha,'in')

the first input is set to the flood effect and the second input is set to filter.$sourceAlpha or what ever was passed as the first argument.<br> also the second argument becomes the operator

ConvolveMatrix

W3 doc

filter.convolveMatrix(matrix);
//or
new SVG.ConvolveMatrixEffect({matrix});

DiffuseLighting

W3 doc

filter.diffuseLighting(surfaceScale, lightingColor, diffuseConstant, kernelUnitLength);
//or
new SVG.DiffuseLightingEffect({surfaceScale, lightingColor, diffuseConstant, kernelUnitLength});

very complicated, just check out the W3 doc

DisplacementMap

W3 doc

filter.displacementMap(in1, in2, scale, xChannelSelector, yChannelSelector);
//or
new SVG.DisplacementMapEffect({in1, in2, scale, xChannelSelector, yChannelSelector});

very complicated, just check out the W3 doc

chaining when this effect is called right after another effect, for example:

filter.offset(20,50).displacementMap(filter.$source,2)

the first input is set to the offset effect and the second input is set to filter.$source or what ever was passed as the first argument.<br> also the second argument becomes the scale, and the third argument is the xChannelSelector and so on

Flood

W3 doc

filter.flood(color,opacity);
//or
new SVG.FloodEffect(color,opacity);

GaussianBlur

W3 doc

filter.gaussianBlur(x, y);
//or
new SVG.GaussianBlurEffect({x, y});

Image

W3 doc

filter.image(src);
//or
new SVG.ImageEffect({src});

Merge

W3 doc

filter.merge();
//or
new SVG.MergeEffect();

Morphology

W3 doc

filter.morphology(operator, radius);
//or
new SVG.MorphologyEffect({operator, radius});

Offset

W3 doc

filter.offset(x, y);
//or
new SVG.OffsetEffect({x, y});

SpecularLighting

W3 doc

filter.specularLighting(surfaceScale, lightingColor, diffuseConstant, specularExponent, kernelUnitLength);
//or
new SVG.SpecularLightingEffect(surfaceScale, lightingColor, diffuseConstant, specularExponent, kernelUnitLength);

very complicated, just check out the W3 doc

Tile

W3 doc

filter.tile();
//or
new SVG.TileEffect();

no arguments, but if you want to find out what it does check out the W3 doc

Turbulence

W3 doc

filter.turbulence(baseFrequency, numOctaves, seed, stitchTiles, type);
//or
new SVG.TurbulenceEffect({baseFrequency, numOctaves, seed, stitchTiles, type});

very complicated, just check out the W3 doc