Awesome
ScreenshotToUnityProfiler
<br /> 日本語はコチラ<br />
about
Embed Screenshot to Unity Profiler protocol.<br />
requirement
- 2019.4 or newer.<br />
reccomend
- the platforms that supports System.supportsAsyncGPUReadback (Mobile vulkan or metal....)<br /> Support sync readback from 1.1.0 , however it's very slow....<br />
install
via OpenUPM (requires openupm-cli).
openupm add com.utj.screenshot2profiler
how to use
1.Initialize. <br /> Place the "ScreenShotProfiler.prefab" to the scene.<br /> <br /> (You can customize the settings at Inspector.)<br />
or callling this method to Initialize. UTJ.SS2Profiler.ScreenShotToProfiler.Instance.Initialize(); <br /> or <br /> UTJ.SS2Profiler.ScreenShotToProfiler.Instance.Initialize(w,h);<br /> ( w,h means recording texture size).
2.call "Tools -> ProfilerScreenshot" from Menu. <br /> And then window will be displayed.
Capture specific image instead of ScreenCapture
This is a sample that use RenderTexture instead of ScreenCapture.
RenderTexture captureRenderTexture;
ScreenShotToProfiler.Instance.captureBehaviour = (target) => {
CommandBuffer commandBuffer = new CommandBuffer();
commandBuffer.name = "ScreenCapture";
commandBuffer.Blit(captureRenderTexture, target);
Graphics.ExecuteCommandBuffer(commandBuffer);
};
Whole Sample Code<br />
command line options
By adding command line options at runtime, you can forcefully change the behavior. (Disabled when running Editor)
Enable/disable with "--profilerSS"
By adding the option "--profilerSS=enable", you can force the screenshot to be taken immediately after startup. <br /> Screenshot can be forcibly disabled by adding the option "--profilerSS=disable"
Change resolution with "--profilerSS-resolution"
You can now set the "width x height" of Texture, like "--profilerSS-resolution=256x192".
Format change with "--profilerSS-format"
Texture can be compressed into Jpg by using "--profilerSS-format=JPG_BUFFERRGB565".
Option value list
- "NONE" → RGBA 32bit uncompressed setting
- "RGB_565" → RGB565(16bit) uncompressed setting
- "PNG" → RGBA 32Bit PNG compression setting
- "JPG_BUFFERRGBA" → RGBA 32bit JPEG compression setting
- "JPG" / "JPG_BUFFERRGB565" → RGB565 JPEG compression settings
Option Examples
Example: Sample.exe --profilerSS=enable --profilerSS-resolution=640x480 --profilerSS-format=jpg <br />
Example: adb shell am start -n com.utj.test[package name]/com.unity3d.player.UnityPlayerActivity[activity name] -e "unity --profilerSS=disable"<br />