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AssetsReporter

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[Unity] You can detect strange import settings on web browser.<br /> <br /> Purpose of this: This software was developed for detect strange "Import settings"(for texture/audio/model).<br /> Copy this to your project. (Not only Assets directory, but also AssetsReport directory.)

<pre>To customize this. If you wanted to customize this, you'd better to watch wiki. I wrote a document "how this system works". </pre>

Demo

https://wotakuro.github.io/AssetsReporter/<br /> You can watch result of AssetsReport.

How to use

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<pre> Click "Tools/UTJ/AssetsReporter" to open window. </pre>

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<pre> This reports independentae of each part( "Texture/Model/Audio"). Push "Report" button to analyze project, then open web browser. </pre>

TextureReporter

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<pre> This reports Import settings of Textures. You can use this like these cases. - Is compression format suitable? - Are there any textures which size isn't power of two. </pre>

ModelReporter

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<pre> This reports Import settings of Models. You can use this like these cases. - Is optimize mesh ? - Is Rig suitable? - Are there any models which is checked "Read/Write". </pre>

AudioReporter

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<pre> This reports Import settings of AudioClips. You can use this like these cases. - Is compress format suitable? </pre>

AssetBundleReporter

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<pre> You'll be able to watch assetbundle data on web browser. </pre>

SceneReporter

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<pre> You can see the summary of each scenes. </pre>

ResourcesReporter

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<pre> It waste runtime-memory to put "Resources" directory in your project. You should better to replace "Resources" directory to assetbundle. This helps you to find "Resources" directory and assets in the directory. </pre>

#about ignore

<pre> report results are in below. "/AssetsReporter/AssetsReporter/result/*.js" "/AssetsReporter/AssetsReporter/result/preview/" you'd better to add ignore list. </pre>

TODO

refactoring<br/>

Other

This software is depends on jquery. https://jquery.com/