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Tapable

The tapable package expose many Hook classes, which can be used to create hooks for plugins.

const {
	SyncHook,
	SyncBailHook,
	SyncWaterfallHook,
	SyncLoopHook,
	AsyncParallelHook,
	AsyncParallelBailHook,
	AsyncSeriesHook,
	AsyncSeriesBailHook,
	AsyncSeriesWaterfallHook
 } = require("tapable");

Installation

npm install --save tapable

Usage

All Hook constructors take one optional argument, which is a list of argument names as strings.

const hook = new SyncHook(["arg1", "arg2", "arg3"]);

The best practice is to expose all hooks of a class in a hooks property:

class Car {
	constructor() {
		this.hooks = {
			accelerate: new SyncHook(["newSpeed"]),
			brake: new SyncHook(),
			calculateRoutes: new AsyncParallelHook(["source", "target", "routesList"])
		};
	}

	/* ... */
}

Other people can now use these hooks:

const myCar = new Car();

// Use the tap method to add a consument
myCar.hooks.brake.tap("WarningLampPlugin", () => warningLamp.on());

It's required to pass a name to identify the plugin/reason.

You may receive arguments:

myCar.hooks.accelerate.tap("LoggerPlugin", newSpeed => console.log(`Accelerating to ${newSpeed}`));

For sync hooks, tap is the only valid method to add a plugin. Async hooks also support async plugins:

myCar.hooks.calculateRoutes.tapPromise("GoogleMapsPlugin", (source, target, routesList) => {
	// return a promise
	return google.maps.findRoute(source, target).then(route => {
		routesList.add(route);
	});
});
myCar.hooks.calculateRoutes.tapAsync("BingMapsPlugin", (source, target, routesList, callback) => {
	bing.findRoute(source, target, (err, route) => {
		if(err) return callback(err);
		routesList.add(route);
		// call the callback
		callback();
	});
});

// You can still use sync plugins
myCar.hooks.calculateRoutes.tap("CachedRoutesPlugin", (source, target, routesList) => {
	const cachedRoute = cache.get(source, target);
	if(cachedRoute)
		routesList.add(cachedRoute);
})

The class declaring these hooks need to call them:

class Car {
	/**
	  * You won't get returned value from SyncHook or AsyncParallelHook,
	  * to do that, use SyncWaterfallHook and AsyncSeriesWaterfallHook respectively
	 **/

	setSpeed(newSpeed) {
		// following call returns undefined even when you returned values
		this.hooks.accelerate.call(newSpeed);
	}

	useNavigationSystemPromise(source, target) {
		const routesList = new List();
		return this.hooks.calculateRoutes.promise(source, target, routesList).then((res) => {
			// res is undefined for AsyncParallelHook
			return routesList.getRoutes();
		});
	}

	useNavigationSystemAsync(source, target, callback) {
		const routesList = new List();
		this.hooks.calculateRoutes.callAsync(source, target, routesList, err => {
			if(err) return callback(err);
			callback(null, routesList.getRoutes());
		});
	}
}

The Hook will compile a method with the most efficient way of running your plugins. It generates code depending on:

This ensures fastest possible execution.

Hook types

Each hook can be tapped with one or several functions. How they are executed depends on the hook type:

Additionally, hooks can be synchronous or asynchronous. To reflect this, there’re “Sync”, “AsyncSeries”, and “AsyncParallel” hook classes:

The hook type is reflected in its class name. E.g., AsyncSeriesWaterfallHook allows asynchronous functions and runs them in series, passing each function’s return value into the next function.

Interception

All Hooks offer an additional interception API:

myCar.hooks.calculateRoutes.intercept({
	call: (source, target, routesList) => {
		console.log("Starting to calculate routes");
	},
	register: (tapInfo) => {
		// tapInfo = { type: "promise", name: "GoogleMapsPlugin", fn: ... }
		console.log(`${tapInfo.name} is doing its job`);
		return tapInfo; // may return a new tapInfo object
	}
})

call: (...args) => void Adding call to your interceptor will trigger when hooks are triggered. You have access to the hooks arguments.

tap: (tap: Tap) => void Adding tap to your interceptor will trigger when a plugin taps into a hook. Provided is the Tap object. Tap object can't be changed.

loop: (...args) => void Adding loop to your interceptor will trigger for each loop of a looping hook.

register: (tap: Tap) => Tap | undefined Adding register to your interceptor will trigger for each added Tap and allows to modify it.

Context

Plugins and interceptors can opt-in to access an optional context object, which can be used to pass arbitrary values to subsequent plugins and interceptors.

myCar.hooks.accelerate.intercept({
	context: true,
	tap: (context, tapInfo) => {
		// tapInfo = { type: "sync", name: "NoisePlugin", fn: ... }
		console.log(`${tapInfo.name} is doing it's job`);

		// `context` starts as an empty object if at least one plugin uses `context: true`.
		// If no plugins use `context: true`, then `context` is undefined.
		if (context) {
			// Arbitrary properties can be added to `context`, which plugins can then access.
			context.hasMuffler = true;
		}
	}
});

myCar.hooks.accelerate.tap({
	name: "NoisePlugin",
	context: true
}, (context, newSpeed) => {
	if (context && context.hasMuffler) {
		console.log("Silence...");
	} else {
		console.log("Vroom!");
	}
});

HookMap

A HookMap is a helper class for a Map with Hooks

const keyedHook = new HookMap(key => new SyncHook(["arg"]))
keyedHook.for("some-key").tap("MyPlugin", (arg) => { /* ... */ });
keyedHook.for("some-key").tapAsync("MyPlugin", (arg, callback) => { /* ... */ });
keyedHook.for("some-key").tapPromise("MyPlugin", (arg) => { /* ... */ });
const hook = keyedHook.get("some-key");
if(hook !== undefined) {
	hook.callAsync("arg", err => { /* ... */ });
}

Hook/HookMap interface

Public:

interface Hook {
	tap: (name: string | Tap, fn: (context?, ...args) => Result) => void,
	tapAsync: (name: string | Tap, fn: (context?, ...args, callback: (err, result: Result) => void) => void) => void,
	tapPromise: (name: string | Tap, fn: (context?, ...args) => Promise<Result>) => void,
	intercept: (interceptor: HookInterceptor) => void
}

interface HookInterceptor {
	call: (context?, ...args) => void,
	loop: (context?, ...args) => void,
	tap: (context?, tap: Tap) => void,
	register: (tap: Tap) => Tap,
	context: boolean
}

interface HookMap {
	for: (key: any) => Hook,
	intercept: (interceptor: HookMapInterceptor) => void
}

interface HookMapInterceptor {
	factory: (key: any, hook: Hook) => Hook
}

interface Tap {
	name: string,
	type: string
	fn: Function,
	stage: number,
	context: boolean,
	before?: string | Array
}

Protected (only for the class containing the hook):

interface Hook {
	isUsed: () => boolean,
	call: (...args) => Result,
	promise: (...args) => Promise<Result>,
	callAsync: (...args, callback: (err, result: Result) => void) => void,
}

interface HookMap {
	get: (key: any) => Hook | undefined,
	for: (key: any) => Hook
}

MultiHook

A helper Hook-like class to redirect taps to multiple other hooks:

const { MultiHook } = require("tapable");

this.hooks.allHooks = new MultiHook([this.hooks.hookA, this.hooks.hookB]);