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<img src="https://gitlab.com/Wacton/Unicolour/-/raw/main/Unicolour/Resources/Unicolour.png" width="32" height="32"> Unicolour

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Unicolour is the most comprehensive .NET library for working with colour:

Written in C# with zero dependencies and supports full cross-platform compatibility.

Targets .NET Standard 2.0 for use in .NET 5.0+, .NET Core 2.0+ and .NET Framework 4.6.1+ applications.

See a live demo in the browser — a colour picker for any colour space — made with Unicolour.

Contents

  1. 🧭 Overview
  2. 🔆 Installation
  3. Quickstart
  4. 🌈 Features
  5. 💡 Configuration
  6. Examples
  7. 🔮 Datasets

🧭 Overview

A Unicolour encapsulates a single colour and its representation across 30+ colour spaces. It can be used to mix and compare colours, as well as other useful tools for working with colour.

Supported colour spaces

RGB · Linear RGB · HSB / HSV · HSL · HWB · HSI · CIEXYZ · CIExyY · WXY · CIELAB · CIELCh<sub>ab</sub> · CIELUV · CIELCh<sub>uv</sub> · HSLuv · HPLuv · YPbPr · YCbCr / YUV (digital) · YCgCo · YUV (PAL) · YIQ (NTSC) · YDbDr (SECAM) · TSL · XYB · IPT · IC<sub>T</sub>C<sub>P</sub> · J<sub>z</sub>a<sub>z</sub>b<sub>z</sub> · J<sub>z</sub>C<sub>z</sub>h<sub>z</sub> · Oklab · Oklch · Okhsv · Okhsl · Okhwb · CIECAM02 · CAM16 · HCT · CMYK / ICC Profile <sup>?</sup>

Unicolour pink = new("#FF1493");
Console.WriteLine(pink.Oklab); // 0.65 +0.26 -0.01

This library was initially written for personal projects since existing libraries had complex APIs, missing features, or inaccurate conversions. The goal of this library is to be accurate, intuitive, and easy to use. Although performance is not a priority, conversions are only calculated once; when first evaluated (either on access or as part of an intermediate conversion step) the result is stored for future use.

Unicolour is extensively tested, including verification of roundtrip conversions, validation using known colour values, and 100% line coverage and branch coverage.

🔆 Installation

  1. Install the package from NuGet
dotnet add package Wacton.Unicolour
  1. Import the package
using Wacton.Unicolour;
  1. Use the package
Unicolour colour = new(ColourSpace.Rgb255, 192, 255, 238);

⚡ Quickstart

The simplest way to get started is to make a Unicolour and use it to see how the colour is represented in a different colour space.

var cyan = new Unicolour("#00FFFF");
Console.WriteLine(cyan.Hsl); // 180.0° 100.0% 50.0%

var yellow = new Unicolour(ColourSpace.Rgb255, 255, 255, 0);
Console.WriteLine(yellow.Hex); // #FFFF00

Colours can be mixed or interpolated using any colour space.

var red = new Unicolour(ColourSpace.Rgb, 1.0, 0.0, 0.0);
var blue = new Unicolour(ColourSpace.Hsb, 240, 1.0, 1.0);

/* RGB: [1, 0, 0] ⟶ [0, 0, 1] = [0.5, 0, 0.5] */
var purple = red.Mix(blue, ColourSpace.Rgb);
Console.WriteLine(purple.Rgb); // 0.50 0.00 0.50
Console.WriteLine(purple.Hex); // #800080

/* HSL: [0, 1, 0.5] ⟶ [240, 1, 0.5] = [300, 1, 0.5] */
var magenta = red.Mix(blue, ColourSpace.Hsl); 
Console.WriteLine(magenta.Rgb); // 1.00 0.00 1.00
Console.WriteLine(magenta.Hex); // #FF00FF

The difference or distance between colours can be calculated using any delta E metric.

var white = new Unicolour(ColourSpace.Oklab, 1.0, 0.0, 0.0);
var black = new Unicolour(ColourSpace.Oklab, 0.0, 0.0, 0.0);
var difference = white.Difference(black, DeltaE.Ciede2000);
Console.WriteLine(difference); // 100.0000

Other useful colour information is available, such as chromaticity coordinates, temperature, and dominant wavelength.

var equalTristimulus = new Unicolour(ColourSpace.Xyz, 0.5, 0.5, 0.5);
Console.WriteLine(equalTristimulus.Chromaticity.Xy); // (0.3333, 0.3333)
Console.WriteLine(equalTristimulus.Chromaticity.Uv); // (0.2105, 0.3158)
Console.WriteLine(equalTristimulus.Temperature); // 5455.5 K (Δuv -0.00442)
Console.WriteLine(equalTristimulus.DominantWavelength); // 596.1

Reference white points (e.g. D65) and the RGB model (e.g. sRGB) can be configured.

🌈 Features

Convert between colour spaces

Unicolour calculates all transformations required to convert from one colour space to any other, so there is no need to manually chain multiple functions and removes the risk of rounding errors.

Unicolour colour = new(ColourSpace.Rgb255, 192, 255, 238);
var (l, c, h) = colour.Oklch.Triplet;
Colour spaceEnumProperty
RGB (0–255)ColourSpace.Rgb255.Rgb.Byte255
RGBColourSpace.Rgb.Rgb
Linear RGBColourSpace.RgbLinear.RgbLinear
HSB / HSVColourSpace.Hsb.Hsb
HSLColourSpace.Hsl.Hsl
HWBColourSpace.Hwb.Hwb
HSIColourSpace.Hsi.Hsi
CIEXYZColourSpace.Xyz.Xyz
CIExyYColourSpace.Xyy.Xyy
WXYColourSpace.Wxy.Wxy
CIELABColourSpace.Lab.Lab
CIELCh<sub>ab</sub>ColourSpace.Lchab.Lchab
CIELUVColourSpace.Luv.Luv
CIELCh<sub>uv</sub>ColourSpace.Lchuv.Lchuv
HSLuvColourSpace.Hsluv.Hsluv
HPLuvColourSpace.Hpluv.Hpluv
YPbPrColourSpace.Ypbpr.Ypbpr
YCbCr / YUV (digital)ColourSpace.Ycbcr.Ycbcr
YCgCoColourSpace.Ycgco.Ycgco
YUV (PAL)ColourSpace.Yuv.Yuv
YIQ (NTSC)ColourSpace.Yiq.Yiq
YDbDr (SECAM)ColourSpace.Ydbdr.Ydbdr
TSLColourSpace.Tsl.Tsl
XYBColourSpace.Xyb.Xyb
IPTColourSpace.Ipt.Ipt
IC<sub>T</sub>C<sub>P</sub>ColourSpace.Ictcp.Ictcp
J<sub>z</sub>a<sub>z</sub>b<sub>z</sub>ColourSpace.Jzazbz.Jzazbz
J<sub>z</sub>C<sub>z</sub>h<sub>z</sub>ColourSpace.Jzczhz.Jzczhz
OklabColourSpace.Oklab.Oklab
OklchColourSpace.Oklch.Oklch
OkhsvColourSpace.Okhsv.Okhsv
OkhslColourSpace.Okhsl.Okhsl
OkhwbColourSpace.Okhwb.Okhwb
CIECAM02ColourSpace.Cam02.Cam02
CAM16ColourSpace.Cam16.Cam16
HCTColourSpace.Hct.Hct
CMYK / ICC Profile <sup>?</sup>-.Icc
<details> <summary>Diagram of colour space relationships</summary>
%%{
  init: {
  "theme": "base",
  "themeVariables": {
    "primaryColor": "#4C566A",
    "primaryTextColor": "#ECEFF4",
    "primaryBorderColor": "#2E3440",
    "lineColor": "#8FBCBB",
    "secondaryColor": "#404046",
    "tertiaryColor": "#404046"
    }
  }
}%%

flowchart TD
  RGBLIN(Linear RGB)
  RGB(RGB)
  HSB(HSB / HSV)
  HSL(HSL)
  HWB(HWB)
  HSI(HSI)
  XYZ(XYZ)
  XYY(xyY)
  WXY(WXY)
  LAB(LAB)
  LCHAB(LCHab)
  LUV(LUV)
  LCHUV(LCHuv)
  HSLUV(HSLuv)
  HPLUV(HPLuv)
  YPBPR(YPbPr)
  YCBCR("YCbCr / YUV (digital)")
  YCGCO("YCgCo")
  YUV("YUV (PAL)")
  YIQ("YIQ (NTSC)")
  YDBDR("YDbDr (SECAM)")
  TSL(TSL)
  XYB(XYB)
  IPT(IPT)
  ICTCP(ICtCp)
  JZAZBZ(JzAzBz)
  JZCZHZ(JzCzHz)
  OKLAB(Oklab)
  OKLCH(Oklch)
  OKHSV(Okhsv)
  OKHSL(Okhsl)
  OKHWB(Okhwb)
  CAM02(CAM02)
  CAM02UCS(CAM02-UCS)
  CAM16(CAM16)
  CAM16UCS(CAM16-UCS)
  HCT(HCT)
  ICC("ICC Profile")
  CMYK("CMYK")
  CMYKOGV("CMYKOGV")

  XYZ --> ICC
  ICC -.-> CMYKOGV
  ICC -.-> CMYK
  RGB -.-> CMYK
  XYZ --> RGBLIN
  RGBLIN --> RGB
  RGB --> HSB
  HSB --> HSL
  HSB --> HWB
  RGB --> HSI
  RGB --> YPBPR
  YPBPR --> YCBCR
  RGB --> YCGCO
  RGB --> YUV
  YUV --> YIQ
  YUV --> YDBDR
  RGB --> TSL
  RGBLIN --> XYB
  XYZ --> XYY
  XYY --> WXY
  XYZ --> LAB
  LAB --> LCHAB
  XYZ --> LUV
  LUV --> LCHUV
  LCHUV --> HSLUV
  LCHUV --> HPLUV
  XYZ --> IPT
  XYZ --> ICTCP
  XYZ --> JZAZBZ
  JZAZBZ --> JZCZHZ
  XYZ --> OKLAB
  OKLAB --> OKLCH
  OKLAB --> OKHSV
  OKLAB --> OKHSL
  OKHSV --> OKHWB
  XYZ --> CAM02
  CAM02 -.-> CAM02UCS
  XYZ --> CAM16
  CAM16 -.-> CAM16UCS
  XYZ --> HCT

This diagram summarises how colour space conversions are implemented in Unicolour. Arrows indicate forward transformations from one space to another. For each forward transformation there is a corresponding reverse transformation. XYZ is considered the root colour space.

</details>

Mix colours

Two colours can be mixed by interpolating between them in any colour space, taking into account cyclic hue, interpolation distance, and alpha premultiplication.

var red = new Unicolour(ColourSpace.Rgb, 1.0, 0.0, 0.0);
var blue = new Unicolour(ColourSpace.Hsb, 240, 1.0, 1.0);
var magenta = red.Mix(blue, ColourSpace.Hsl, 0.5, HueSpan.Decreasing); 
var green = red.Mix(blue, ColourSpace.Hsl, 0.5, HueSpan.Increasing); 
Hue spanEnum
Shorter 👈 defaultHueSpan.Shorter
LongerHueSpan.Longer
IncreasingHueSpan.Increasing
DecreasingHueSpan.Decreasing

Compare colours

Two methods of comparing colours are available: contrast and difference. Difference is calculated according to a specific delta E (ΔE) metric.

var red = new Unicolour(ColourSpace.Rgb, 1.0, 0.0, 0.0);
var blue = new Unicolour(ColourSpace.Hsb, 240, 1.0, 1.0);
var contrast = red.Contrast(blue);
var difference = red.Difference(blue, DeltaE.Cie76);
Delta EEnum
ΔE<sub>76</sub> (CIE76)DeltaE.Cie76
ΔE<sub>94</sub> (CIE94) graphic artsDeltaE.Cie94
ΔE<sub>94</sub> (CIE94) textilesDeltaE.Cie94Textiles
ΔE<sub>00</sub> (CIEDE2000)DeltaE.Ciede2000
ΔE<sub>CMC</sub> (CMC l:c) 2:1 acceptabilityDeltaE.CmcAcceptability
ΔE<sub>CMC</sub> (CMC l:c) 1:1 perceptibilityDeltaE.CmcPerceptibility
ΔE<sub>ITP</sub>DeltaE.Itp
ΔE<sub>z</sub>DeltaE.Z
ΔE<sub>HyAB</sub>DeltaE.Hyab
ΔE<sub>OK</sub>DeltaE.Ok
ΔE<sub>CAM02</sub>DeltaE.Cam02
ΔE<sub>CAM16</sub>DeltaE.Cam16

Map colour into display gamut

Colours that cannot be displayed with the configured RGB model can be mapped to the closest in-gamut colour. The gamut mapping algorithm conforms to CSS specifications.

var outOfGamut = new Unicolour(ColourSpace.Rgb, -0.51, 1.02, -0.31);
var inGamut = outOfGamut.MapToGamut();

Convert between colour and temperature

Correlated colour temperature (CCT) and delta UV (∆<sub>uv</sub>) can be obtained from a colour, and can be used to create a colour. CCT from 500 K to 1,000,000,000 K is supported but only CCT from 1,000 K to 20,000 K is guaranteed to have high accuracy.

var chromaticity = new Chromaticity(0.3457, 0.3585);
var d50 = new Unicolour(chromaticity);
var (cct, duv) = d50.Temperature;

var temperature = new Temperature(6504, 0.0032);
var d65 = new Unicolour(temperature);
var (x, y) = d65.Chromaticity;

Create colour from spectral power distribution

A spectral power distribution (SPD) can be used to create a colour. Wavelengths should be provided in either 1 nm or 5 nm intervals, and omitted wavelengths are assumed to have zero spectral power.

var spd = new Spd
{
    { 575, 0.5 }, 
    { 580, 1.0 }, 
    { 585, 0.5 }
};
        
var intenseYellow = new Unicolour(spd);

Get wavelength attributes

The dominant wavelength and excitation purity of a colour can be derived using the spectral locus. Wavelengths from 360 nm to 700 nm are supported.

var chromaticity = new Chromaticity(0.1, 0.8);
var hyperGreen = new Unicolour(chromaticity);
var dominantWavelength = hyperGreen.DominantWavelength;
var excitationPurity = hyperGreen.ExcitationPurity;

Detect imaginary colours

Whether a colour is imaginary — one that cannot be produced by the eye — can be determined using the spectral locus. They are the colours that lie outside the horseshoe-shaped curve of the CIE xy chromaticity diagram.

var chromaticity = new Chromaticity(0.05, 0.05);
var impossibleBlue = new Unicolour(chromaticity);
var isImaginary = impossibleBlue.IsImaginary;

Simulate colour vision deficiency

A new Unicolour can be generated that simulates how a colour appears to someone with a particular colour vision deficiency (CVD) or colour blindness.

var colour = new Unicolour(ColourSpace.Rgb255, 192, 255, 238);
var noRed = colour.SimulateProtanopia();
Colour vision deficiencyMethod
Protanopia (no red perception)SimulateProtanopia()
Deuteranopia (no green perception)SimulateDeuteranopia()
Tritanopia (no blue perception)SimulateTritanopia()
Achromatopsia (no colour perception)SimulateAchromatopsia()

Use ICC profiles for CMYK conversion

Device-dependent colour prints of 4 (e.g. FOGRA39 CMYK) or more (e.g. FOGRA55 CMYKOGV) are supported through ICC profiles. If no ICC profile is provided, or if the profile is incompatible, naive conversion for uncalibrated CMYK is used instead.

using Wacton.Unicolour.Icc;

var fogra39 = new IccConfiguration("./Fogra39.icc", Intent.RelativeColorimetric);
var config = new Configuration(iccConfiguration: fogra39);

var navyRgb = new Unicolour(config, ColourSpace.Rgb255, 0, 0, 128);
Console.WriteLine(navyRgb.Icc); // 1.0000 0.8977 0.0001 0.2867 CMYK

var navyCmyk = new Unicolour(config, new Channels(1.0, 1.0, 0.0, 0.5));
Console.WriteLine(navyCmyk.Rgb.Byte255); // 46 37 87

Only ICC profiles that meet the following criteria are supported:

RestrictionCriteriaTag signature
Device classOutput or ColorSpaceprtr or spac
PCSCIELAB or CIEXYZLab or XYZ
TransformA2B and B2AA2B0 and B2A0 (A2B1 B2A1 and A2B2 B2A2 are used accordingly if present)

A wider variety of ICC profiles will be supported in future releases. If a problem is encountered using an ICC profile that meets the above criteria, please raise an issue.

Handle invalid values

It is possible for invalid or unreasonable values to be used in calculations, either because conversion formulas have limitations or because a user passes them as arguments. Although these values don't make sense to use, they should propagate safely and avoid triggering exceptions.

var bad1 = new Unicolour(ColourSpace.Oklab, double.NegativeInfinity, double.NaN, double.Epsilon);
var bad2 = new Unicolour(ColourSpace.Cam16, double.NaN, double.MaxValue, double.MinValue);
var bad3 = bad1.Mix(bad2, ColourSpace.Hct, amount: double.PositiveInfinity);

Sensible defaults, highly configurable

Unicolour uses sRGB as the default RGB model and standard illuminant D65 (2° observer) as the default white point of all colour spaces, ensuring consistency and a suitable starting point for simple applications. These can be overridden using the Configuration parameter, and common configurations have been predefined.

var defaultConfig = new Configuration(RgbConfiguration.StandardRgb, XyzConfiguration.D65);
var colour = new Unicolour(defaultConfig, ColourSpace.Rgb255, 192, 255, 238);

Zero dependencies, quality controlled

Each line of artisan code is exquisitely handcrafted in small-batch programming sessions. No dependencies are used, so there is no risk of reliance on deprecated, obsolete, or unmaintained packages. Every line of code is tested, and any defect is Unicolour's responsibility.

💡 Configuration

The Configuration parameter can be used to define the context of the colour.

Example configuration with predefined Rec. 2020 RGB & illuminant D50 (2° observer) XYZ:

Configuration config = new(RgbConfiguration.Rec2020, XyzConfiguration.D50);
Unicolour colour = new(config, ColourSpace.Rgb255, 204, 64, 132);

Example configuration with manually defined wide-gamut RGB & illuminant C (10° observer) XYZ:

var rgbConfig = new RgbConfiguration(
    chromaticityR: new(0.7347, 0.2653),
    chromaticityG: new(0.1152, 0.8264),
    chromaticityB: new(0.1566, 0.0177),
    whitePoint: Illuminant.D50.GetWhitePoint(Observer.Degree2),
    fromLinear: value => Math.Pow(value, 1 / 2.19921875),
    toLinear: value => Math.Pow(value, 2.19921875)
);

var xyzConfig = new XyzConfiguration(Illuminant.C, Observer.Degree10);

var config = new Configuration(rgbConfig, xyzConfig);
var colour = new Unicolour(config, ColourSpace.Rgb255, 202, 97, 143);

A Configuration is composed of sub-configurations. Each sub-configuration is optional and will fall back to a sensible default if not provided.

RgbConfiguration

Defines the RGB model, often used to specify a wider gamut than standard RGB (sRGB).

PredefinedProperty
sRGB 👈 default.StandardRgb
Display P3.DisplayP3
Rec. 2020.Rec2020
A98.A98
ProPhoto.ProPhoto
ACES 2065-1.Aces20651
ACEScg.Acescg
ACEScct.Acescct
ACEScc.Acescc
Rec. 601 (625-line).Rec601Line625
Rec. 601 (525-line).Rec601Line525
Rec. 709.Rec709
xvYCC.XvYcc
PAL (Rec. 470).Pal
PAL-M (Rec. 470).PalM
PAL 625 (Rec. 1700).Pal625
PAL 525 (Rec. 1700).Pal525
NTSC (Rec. 470).Ntsc
NTSC (SMPTE-C).NtscSmpteC
NTSC 525 (Rec. 1700).Ntsc525
SECAM (Rec. 470).Secam
SECAM 625 (Rec. 1700).Secam625
<details> <summary>Diagram of RGB configurations</summary>
mindmap
  root(RGB)
    ("R 0.64 0.33<br>G 0.30 0.60<br>B 0.15 0.06")
      ("D65")
        ("sRGB")
        ("Rec. 709")
        ("xvYCC")
    ("R 0.680 0.320<br>G 0.265 0.690<br>B 0.150 0.060")
      ("D65")
            ("Display P3")
    ("R 0.708 0.292<br>G 0.170 0.797<br>B 0.131 0.046")
      ("D65")
        ("Rec. 2020")
    ("R 0.64 0.33<br>G 0.21 0.71<br>B 0.15 0.06")
      ("D65")
        ("A98 RGB")
    ("R 0.734699 0.265301<br>G 0.159597 0.840403<br>B 0.036598 0.000105")
      ("D50")
        ("ProPhoto RGB")
    ("R 0.7347 0.2653<br>G 0.0000 1.0000<br>B 0.0001 -0.0770")
      ("W 0.32168 0.33767")
        ("ACES 2065-1")
    ("R 0.713 0.293<br>G 0.165 0.830<br>B 0.128 0.044")
      ("W 0.32168 0.33767")
        ("ACEScg")
        ("ACEScct")
        ("ACEScc")
    ("R 0.64 0.33<br>G 0.29 0.60<br>B 0.15 0.06")
      ("D65")
        ("Rec. 601 (625-line)")
        ("PAL (Rec. 470)")
        ("PAL 625 (Rec. 1700)")
        ("SECAM (Rec. 470)")
        ("SECAM 625 (Rec. 1700)")
    ("R 0.67 0.33<br>G 0.21 0.71<br>B 0.14 0.08")
      ("C")
        ("PAL-M (Rec. 470)")
        ("NTSC (Rec. 470)")
    ("R 0.630 0.340<br>G 0.310 0.595<br>B 0.155 0.070")
      ("C")
        ("PAL 525 (Rec. 1700)")
      ("D65")
        ("Rec. 601 (525-line)")
        ("NTSC (SMPTE-C)")
        ("NTSC 525 (Rec. 1700)")
</details>

XyzConfiguration

Defines the XYZ white point (which is also inherited by colour spaces that do not need a specific configuration), as well as the observer to use for temperature calculations.

PredefinedProperty
D65 (2° observer) 👈 default.D65
D50 (2° observer).D50

YbrConfiguration

Defines the constants, scaling, and offsets required to convert to YPbPr and YCbCr.

PredefinedProperty
Rec. 601 👈 default.Rec601
Rec. 709.Rec709
Rec. 2020.Rec2020
JPEG.Jpeg

CamConfiguration

Defines the viewing conditions for CAM02 and CAM16, which take into account the surrounding environment to determine how a colour is perceived.

PredefinedProperty
sRGB 👈 default.StandardRgb
HCT.Hct

The predefined sRGB configuration refers to an ambient illumination of 64 lux under a grey world assumption.

IccConfiguration

Defines the ICC profile and rendering intent, typically used for accurate CMYK conversion.

PredefinedProperty
None 👈 default.None

Unicolour does not embed or distribute ICC profiles. Some commonly used profiles can be found in the ICC profile registry.

IctcpScalar & JzazbzScalar

There is ambiguity and no clear consensus about how XYZ values should be scaled before calculating IC<sub>T</sub>C<sub>P</sub> and J<sub>z</sub>a<sub>z</sub>b<sub>z</sub>. These scalars can be changed to match the behaviour of other implementations if needed.

White points

All colour spaces are impacted by the reference white point. Unicolour applies different reference white points to different sets of colour spaces, as shown in the table below. When a conversion to or from XYZ space involves a change in white point, a chromatic adaptation transform (CAT) is performed using the Bradford method.

White point configurationAffected colour spaces
RgbConfigurationRGB · Linear RGB · HSB / HSV · HSL · HWB · HSI · YPbPr · YCbCr / YUV (digital) · YCgCo · YUV (PAL) · YIQ (NTSC) · YDbDr (SECAM) · TSL · XYB
XyzConfigurationCIEXYZ · CIExyY · WXY · CIELAB · CIELCh<sub>ab</sub> · CIELUV · CIELCh<sub>uv</sub> · HSLuv · HPLuv
CamConfigurationCIECAM02 · CAM16
None (always D65/2°)IPT · IC<sub>T</sub>C<sub>P</sub> · J<sub>z</sub>a<sub>z</sub>b<sub>z</sub> · J<sub>z</sub>C<sub>z</sub>h<sub>z</sub> · Oklab · Oklch · Okhsv · Okhsl · Okhwb · HCT

Convert between configurations

A Unicolour can be converted to a different configuration, in turn enabling conversions between different RGB models, XYZ white points, CAM viewing conditions, etc.

/* pure sRGB green */
var srgbConfig = new Configuration(RgbConfiguration.StandardRgb);
var srgbColour = new Unicolour(srgbConfig, ColourSpace.Rgb, 0, 1, 0);                         
Console.WriteLine(srgbColour.Rgb); // 0.00 1.00 0.00

/* ⟶ Display P3 */
var displayP3Config = new Configuration(RgbConfiguration.DisplayP3);
var displayP3Colour = srgbColour.ConvertToConfiguration(displayP3Config); 
Console.WriteLine(displayP3Colour.Rgb); // 0.46 0.99 0.30

/* ⟶ Rec. 2020 */
var rec2020Config = new Configuration(RgbConfiguration.Rec2020);
var rec2020Colour = displayP3Colour.ConvertToConfiguration(rec2020Config);
Console.WriteLine(rec2020Colour.Rgb); // 0.57 0.96 0.27

✨ Examples

This repository contains projects showing how Unicolour can be used to create:

  1. Gradient images
  2. Heatmaps of luminance
  3. Diagrams of colour data
  4. A colourful console application
  5. A colour picker web application
  6. 3D visualisations of colour spaces in Unity

Gradients

Example code to create gradient images using 📷 SixLabors.ImageSharp can be seen in the Example.Gradients project.

Gradients generated through different colour spaces, created with Unicolour
Gradients generated through each colour space
Visualisation of temperature from 1,000 K to 13,000 K, created with Unicolour
Visualisation of temperature from 1,000 K to 13,000 K
Colour spectrum rendered with different colour vision deficiencies, created with Unicolour
Colour spectrum rendered with different colour vision deficiencies
Demonstration of interpolating from red to transparent to blue, with and without premultiplied alpha, created with Unicolour
Demonstration of interpolating from red to transparent to blue, with and without premultiplied alpha
Perceptually uniform colourmaps from Unicolour.Datasets, created with Unicolour
Perceptually uniform colourmaps from Unicolour.Datasets

Heatmaps

Example code to create heatmaps of luminance using 📷 SixLabors.ImageSharp with images from 🚀 NASA can be seen in the Example.Heatmaps project.

Heatmap of the sun using perceptually uniform colourmaps from Unicolour.Datasets, created with Unicolour
Heatmap of the ☀️ sun using perceptually uniform colourmaps from Unicolour.Datasets
Heatmap of the moon using perceptually uniform colourmaps from Unicolour.Datasets, created with Unicolour
Heatmap of the 🌕 moon using perceptually uniform colourmaps from Unicolour.Datasets

Diagrams

Example code to create diagrams of colour data using 📈 ScottPlot can be seen in the Example.Diagrams project.

CIE xy chromaticity diagram with sRGB gamut, created with Unicolour
CIE xy chromaticity diagram with sRGB gamut
CIE xy chromaticity diagram with Planckian or blackbody locus, created with Unicolour
CIE xy chromaticity diagram with Planckian or blackbody locus
CIE xy chromaticity diagram with spectral locus plotted at 1 nm intervals, created with Unicolour
CIE xy chromaticity diagram with spectral locus plotted at 1 nm intervals
CIE 1960 colour space, created with Unicolour
CIE 1960 colour space
CIE 1960 colour space with Planckian or blackbody locus, created with Unicolour
CIE 1960 colour space with Planckian or blackbody locus

Console

Example code to create a colourful console application using ⌨️ Spectre.Console can be seen in the Example.Console project.

Console application displaying colour information from a hex value, created with Unicolour
Console application displaying colour information from a hex value

Web

Example code to create a client-side colour picker web application using 🕸️ Blazor can be seen in the Example.Web project.

See the live demo!

Web application for picking colours in any colour space, created with Unicolour
Web application for picking colours in any colour space

Unity

Example code to create 3D visualisations of colour spaces using 🎮 Unity can be seen in the Example.Unity project.

Try it out online in Unity Play!

3D visualisation of colour spaces in Unity, created with Unicolour
3D visualisation of colour spaces in Unity
3D movement through colour spaces in Unity, created with Unicolour
3D movement through colour spaces in Unity

🔮 Datasets

Some colour datasets have been compiled for convenience and are available as a NuGet package.

Commonly used sets of colours:

Perceptually uniform colourmaps / palettes:

Colour data used in academic literature:

Example usage:

  1. Install the package from NuGet
dotnet add package Wacton.Unicolour.Datasets
  1. Import the package
using Wacton.Unicolour.Datasets;
  1. Reference the predefined Unicolour
var pink = Css.DeepPink;
var green = Xkcd.NastyGreen;
var mapped = Colourmaps.Viridis.Map(0.5);

Wacton.Unicolour is licensed under the MIT License, copyright © 2022-2024 William Acton.