Awesome
glsl-lang
glsl-lang
is a crate implementing a LALR parser for the GLSL language, with
full support for preprocessor directives. Its AST and features are modeled
after Dimitri Sabadie's glsl
crate.
Table of contents
<!-- vim-markdown-toc GFM -->- Repository structure
glsl-lang
vs.glsl
crates- Limitations
- License
Repository structure
crates.io | Path | Description |
---|---|---|
lang | Parser, visitor, transpiler for GLSL language | |
lang-pp | standalone preprocessor for the GLSL language | |
lang-lexer | Lexers for the GLSL language | |
lang-types | AST and shared type definitions for the GLSL language | |
lang-quote | proc-macro crate to parse GLSL at compile-time | |
lang-cli | simple CLI tool to show GLSL syntax trees | |
lang-util | utilities for implementing syntax trees | |
lang-util-derive | proc-macro crate to implement a syntax tree with span information | |
lang-util-dev | development utilities for parsers implemented using lang-util | |
xtask | task runner, invoke with cargo xtask |
glsl-lang
vs. glsl
crates
Why pick this crate?
It's fast
Due to using a LALR parser and dedicated tokenizer, it's 5-480x (average case
10x) faster than glsl
:
$ cargo bench --bench glsl -- --samples 1000
# Install with `cargo install critcmp`:
$ critcmp new -g '([a-zA-Z0-9._-]*)/\w+'
group new//glsl new//glsl_lang
----- --------- --------------
preprocessor.extensions.vert 4.27 24.6±0.09µs 9.9 MB/sec 1.00 5.8±0.05µs 42.5 MB/sec
[...]
300operations.frag 10.70 1802.5±4.87µs 836.5 KB/sec 1.00 168.4±1.51µs 8.7 MB/sec
310runtimeArray.vert 10.32 317.7±0.77µs 965.2 KB/sec 1.00 30.8±0.10µs 9.7 MB/sec
[...]
400.vert 13.41 2.8±0.01ms 589.5 KB/sec 1.00 209.1±5.26µs 7.7 MB/sec
[...]
deepRvalue.frag 25.90 2.5±0.01ms 351.4 KB/sec 1.00 97.3±0.31µs 8.9 MB/sec
nested_parens 483.25 3.6±0.04ms 10.1 KB/sec 1.00 7.4±0.12µs 4.8 MB/sec
Syntax nodes have location information
Most nodes in the AST are wrapped in a special Node
type, which holds:
source_id
: anusize
to identify which parsing pass produced this nodestart
: the starting offset of the node in the corresponding inputend
: the ending offset of the node in the corresponding input
Re-written GLSL transpiler
The GLSL transpiler has been partially rewritten to generate indented code. It's still a work-in-progress but generates (mostly) readable code.
glsl-lang-quote
quoting support
glsl-lang-quote
is the glsl-lang
version of glsl-quasiquote
. It parses
GLSL at compile-time to generate an AST. However, you can also insert parts
of runtime-generated AST using a quoting syntax. Currently, the following
insertion locations for the #(rust code)
syntax are supported:
- Identifier
- Expression
- Function name
Full preprocessing support
glsl-lang-pp
implements a preprocessor following the GLSL 4.60 language
specification. While this adds a significant amount of complexity,
preprocessing now happens in a proper stage before language parsing, thus
supporting a wider family of inputs.
Since the preprocessing stage is also responsible for enabling/disabling extensions and/or pragmas, this allows us to track extra state at the token granularity.
The preprocessor also supports include directives:
GL_ARB_shading_language_include
: run-time includesGL_GOOGLE_include_directive
: compile-time includes
The preprocessor and lexer based on glsl-lang-pp
can be used in glsl-lang
by enabling the glsl-lang/lexer-v2
feature. If it is used, the
glsl-lang/lexer-v1
feature including the old non-preprocessing lexer can be
disabled.
Tested on the glslangValidator test suite
The data
folder contains vendored test data from the
glslangValidator project to be used
as a reference point for validating the preprocessor and parser.
The #[test]
definitions need to be generate before running the test suite on
the glslang sources. Use the gen-tests
task for this:
cargo xtask gen-tests
Then run the tests:
cargo test --test glslang
glsl-lang-pp
and glsl-lang
are tested against this test suite. This is a
snapshot-based test suite which checks the following:
glsl-lang-pp
: errors, events, preprocessed output and preprocessing ASTglsl-lang
: if parsing succeeds, AST, else first parsing error
Snapshots have not been thoroughly checked, i.e. the glslang
test passing for
both crates does not mean we are spec-compliant yet. Please open issues if you
encounter parsing or preprocessing errors.
glslang
tests are run during CI but are currently non-fatal. They are used to
track the progress towards a spec-compliant parser.
Why not pick this crate?
Stateful lexer
C-based grammar are ambiguous by definition. The main ambiguity being the
inability of the parser to solve conflicts between type names and identifiers
without extra context. Thus, to enable LALR parsing of GLSL, we need to
maintain a list of identifiers that are declared as type names, so the lexer
can properly return IDENT
or TYPE_NAME
as it is reading the file.
Depending on your use case, this might prove unwieldy since the parser is not context-free. Parsing one translation unit followed by another requires forwarding the type name/identifier disambiguation table to the second pass.
Parser generation and compile times
The GLSL grammar is implemented in
lang/src/parser.lalrpop
using
LALRPOP. The default feature set only
allows parsing translation units (the top-level rule in the GLSL grammar),
which results in a 25k lines parser file. If you want to include more parsers
(for example for expressions, statements, etc.) you will need to enable the
respective features (parser-expr
, parser-statement
, etc.) but this will
slow down the compilation of glsl-lang
by a significant amount.
To alleviate this issue, you can use the Parsable
trait: by wrapping a syntax
item in a suitable source, and then matching the resulting AST, we can extract
the result of any rule in the grammar. Currently, this interface panics if the
output AST cannot be matched, so don't use it on unknown input. It's fine for
testing though.
glsl-lang-quote
state
Parsing preprocessor directives is currently not supported.
AST differences
There are some differences in both crate's ASTs, so porting to glsl-lang
would require some changes to your code:
- The
Statement/SimpleStatement/CompoundStatement
structure was flattened toStatement
- The
subroutine
storage qualifier takes aTypeSpecifier
array instead of aTypeName
array FunIdentifier::Identifier
was replaced withFunIdentifier::TypeSpecifier
: this reflects the fact that a type specifier as a function identifier is a constructor, and array specifiers are only allowed in this position.- The
NonEmpty
wrapper was removed Declaration::Global
was removed since it's parsed as anInitDeclaratorList
Documentation
Most items are documented (through #[deny(missing_docs)]
) although we are
currently missing some usage examples. These will come soon enough, promise!
Limitations
Aside from the limitations mentioned in the paragraph above:
- Starting with the 0.2 release of
glsl-lang
, theglsl-lang-pp
(also part of this project) is used to preprocess the input before running the parser. This means we can now parse shaders that are invalid without macro expansion, but as a result we lose some preprocessing directives in the AST. Also, since preprocessing directives can be inserted at any point in the token stream, we may only recover those which are at the top-level, just like theglsl
crate does. - Currently, no semantic analysis
License
This work is licensed under the BSD 3-clause license. Lexer and LALR parser by Alixinne alixinne@pm.me. Original AST, test suite and quoting code by Dimitri Sabadie dimitri.sabadie@gmail.com. glslangValidator test suite from the Khronos group.