Awesome
vue-unity-webgl
Easy to use Unity 5.6 or newer (also Unity 2017 or newer) WebGL player component for your VueJS application. Embed your Unity application in your application for writing interactive interfaces with two way Unity and VueJS communication.
<img src="https://vuejs.org/images/logo.png" height="50px"/> <img src="https://upload.wikimedia.org/wikipedia/commons/8/8a/Official_unity_logo.png" height="50px"/>
Install
npm install vue-unity-webgl
Usage
To get stated import the Unity component from vue-unity-webgl
. Once imported you can use the Unity component to load in your Unity content. Place the Unity tag along with a src to the json file Unity exported.
<template>
<unity src="static/Build/game.json" width="1000" height="600" unityLoader="static/Build/UnityLoader.js"></unity>
</template>
<script>
import Unity from 'vue-unity-webgl'
new Vue({
components: { Unity }
})
</script>
Notice
Don't forget to add a script tag to load the
UnityLoader.js
file if miss unityLoader attribute, exported by Unity in your base html file, index.html in example.
Optional attributes
src
- Path to json buildwidth
- width div containerheight
- height div containerunityLoader
- path to UnityLoader, with this
Communication
Unity allows you to send Javascript messages to the Unity content. In order to do so using VueJs you have to add a ref to the <unity>
tag, and call the message(object, method, param)
method through this.$refs
.
<template>
<unity src="static/Build/game.json" width="1000" height="600" unityLoader="static/Build/UnityLoader.js" ref="myInstance"></unity>
</template>
<script>
import Unity from 'vue-unity-webgl'
new Vue({
methods: {
onClick () {
this.$refs.myInstance.message("object", "method", "param")
}
}
})
</script>
styling
The player will be injected in the a component with the class unity-container
. To style to player use the following sass styling. To style the loader you can style the component with the class unity-loader
. See the example below.
.unity {
.unity-container {
canvas {
}
}
.unity-loader {
.bar {
.fill {
/* the width will be set by the component */
}
}
}
}
html example
<!DOCTYPE html>
<html>
<head>
<title>My Unity Game</title>
</head>
<body>
<div id="app"></div>
</body>
<script src="Build/UnityLoader.js"></script>
<script src="static/compiled/bundle.js"></script>
</html>