Awesome
Vizor Infraworld exapmle
Overview
Welcome to the Infraworld Runtime example project. The main goal of this tutorial is to show you how to get Infraworld sources, to generate grpc/protobuf and protocol/transport code using Infraworld Protobuild tool, to generate Unreal Engine friendly code with Infraworld Cornestone and finnaly how to connect all this stuff together to integrate InfraworldRuntime plugin into your UE project.
Understanding Infraworld ecosystem
Infraworld is divided into three pieces:
-
Infraworld Protobuild is an optional build tool helping you to keep your protobuf and gRPC wrapper code in a consistent state for all programming languages you're using across your projects.
-
Infraworld Cornerstone is an optional converter utility, used to generate UE4-friendly code to provide gRPC functionality into your game.
-
Infraworld Runtime - is a required library that enables Unreal Engine 4 to work with Google gRPC services using either C++ or Blueprints.
Getting started
In this tutorial I want to show how to create a simple grpc server written in python which can handle two simple requests: Hello(string name)
that takes a string and returns an other sting to the client like Hello ${name}
. Second message ServerTimeRequest
takes no arguments and returns server time structure like:
struct
{
int64 unixTimeStamp;
uint32 hours;
uint32 minutes;
uint32 seconds;
string timezone;
string location;
}
Also you need to download InfraworldRuntime plugin. You can download precompiled binaries from the release page or clone and build the project by yourself. After this you have to copy the InfraworldRuntime
plugin folder into ${InfraworldDemo}/Plugins
Protocol Buffers
First of all, you need at least one .proto
file. Let's create a directory called proto
for this. In proto
directory create a file called vizor_demonstration.proto
Let's describe which requests we can send to the server and what do we expect to receive on the client:
syntax = "proto3";
package vizor_proto_demostration;
service HelloService
{
rpc Hello (HelloRequest) returns (HelloResponse) {}
rpc ServerTime (ServerTimeRequest) returns (ServerTimeResponse) {}
}
message HelloRequest
{
string name = 1;
}
message HelloResponse
{
string message = 1;
}
message ServerTimeRequest {}
message ServerTimeResponse
{
int64 unixTimeStamp = 1;
uint32 hours = 2;
uint32 minutes = 3;
uint32 seconds = 4;
string timezone = 5;
string location = 6;
}
Click here for proto 3 language specification.
Great! We're done with the dull part, let's roll!
Generating transport code
Tip: you can skip this part because this example repository already contains generated transpot code, but it is not recommended .
To start doing this, you need to have an Infraworld Protobuild. You can read how to use it in it's README.md file. Don't forget to add python
language to the protobuild.yml
into the languages
section because our server will be in python.
As the result, your output directory(gen_root
parameter in protobuild.yml
) should look like this:
gen_root (protobuild output directory)
|
|---cpp
| |---vizor_demonstration
| |---vizor_demonstration.grpc.pb.h
| |---vizor_demonstration.grpc.pb.hpp
| |---vizor_demonstration.pb.h
| |---vizor_demonstration.pb.hpp
|
|---python
| |---vizor_demonstration
| |---vizor_demonstration_pb2.py
| |---vizor_demonstration_pb2_grpc.py
|
|--- ...
Copy all files from the gen_root/cpp/vizor_demonstration
to path/to/InfraworldRuntimeExample/Source/InfraworldDemo/Wrappers/proto/vizor_demonstration
. Also, you need to copy all generated python files into path/to/InfraworldRuntimeExample/DemoServer
folder.
Generating Infraworld Runtime UE4-friendly code
Tip: you can skip this part because this example repository already contains generated code for the InfraworldRuntime, but it is not recommended.
Building the Infraworld Cornerstone
Clone this repository. Remeber that the Cornerstone is written in java so you need jdk8+
and maven
installed on your system. Then you need to run mvn install
under Cornerstone directory. You can then find infraworld-cornerstone.jar
in the target
directory.
Configuting Infraworld Cornerstone
Create config.yml
file in same directory with infraworld-cornerstone.jar
and add the following fields:
src_path: 'path/to/proto/files'
dst_path: 'path/to/generated/output/files'
module_name: 'InfraworldDemo'
precompiled_header: ''
wrappers_path: 'Wrappers'
company_name: 'Vizor'
Tip: For more information about Cornerstone building and configuring read README.md file.
Generating UE4-friendly wrappers
When Cornerstone is being successfully built and configured - you can simply run it by command: java -jar infraworld-cornerstone.jar
After generation complete your dst_path
directory should look like this:
generated
└── vizor_demonstration
├── VizorDemonstration.cpp
└── VizorDemonstration.h
Copy VizorDemonstration.h
and VizorDemonstration.cpp
files to path/to/InfraworldRuntimeExample/Source/InfraworldDemo
At this point our example Unreal Engine 4 project have all necessary source files and we are ready to compile and run it!
Building the UE4 client project
If you're working on windows - you need to generate Visual Studion solution for InfraworldExample project. Right click on InfraworldDemo.uproject
and select Generate Project Files
section.
After that, the InfraworldDemo.sln
file should appear. Open it with the Visual Studio and select Development Editor
configuration then right click on InfraworldDemo
project and select build
.
Running the demo server
In the DemoServer
directory you can find all server source files. Run pip3 install -r Requirements.txt
. Tip: Maybe you should run pip
instead pip3
(depends on your environment).
After all dependences are installed, you will be ready to run the demo server by executing command: python3 vizor_demo_server.py
. Tip: Maybe you should run python
instead python3
(depends on your environment). If the server started successfully you will see output like:
Server Started!
Tip: The Demo Server by default is using the 50051
port.
Runing the UE4 client
When you have compiled the UE4 project, and your server is running, you can open InfraworldDemo.uproject
: just double click on it.
In the Unreal Editor, the default ThirdPersonExampleMap.umap
should be loaded. You can look at ThirdPersonCharacter
on the scene and its blueprint ThirdPersonCharacter.uasset
, this blueprint contains all grpc client logic. As you can see, OnLeftMouseButtonReleased
and OnRightButtonReleased
are used to send HelloRequest
and ServerTimeRequest
.
So, you can press Play
button in Editor and see how it works!
Tip: All responses and grpc errors are being printed on the screen.
Have any troubles?
Feel free to create an issue or contact us via email:
nikita.miroshnichenko@vizor-games.com
roman.chehowski@vizor-games.com