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kcp2k

C# KCP based on the original C kcp.

Works with netcore and Unity.

Developed for Mirror Networking.

Questions & support on Mirror Networking Discord.

Features

Pull requests for bug fixes & tests welcome.

Unity

kcp2k works perfectly with Unity, see the Mirror repository's KcpTransport.

Allocations

The client is allocation free. The server's SendTo/ReceiveFrom still allocate.

Previously, where-allocation for a 25x reduction in server allocations. However:

Remarks