Awesome
Real-time Lip Sync GD
A Rust port of uLipSync connected to Godot via godot-rust. In theory, should work with any game engine with a C api.
Porting notes
- uLipSync
- Runtime
- Core
- Algorithm.cs
- Common.cs
- LipSyncJob.cs
-
MicUtil.cs- Won't do, should be done from GDScript
- Profile.cs
- uLipSync.cs
- uLipSyncAudioSource.cs
- I don't think I need this?
- uLipSyncBlendShape.cs
-
uLipSyncMicrophone.cs- Won't do, should be done from GDScript
- Core
- Runtime