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glightning: a c-lightning plugin driver and RPC client
glightning is a driver for the Lightning Daemon c-lightning.
It offers an RPC client for calling lightning commands and a framework for writing Go-native plugins
Plugins: How to Use
For a complete example of the Hooks, Options, Subscriptions and Methods see the examples in examples/plugin
Below is a quick primer on each of these options.
Options
c-lightning plugins allow you to specify command line options that you can set when you startup lightningd.
For example, here's how you'd set the name
option
$ ./lightningd --network=testnet --name=Ginger
Here's how to register an option with the glightning
plugin.
// The last value is the default value, e.g. this option will default to 'Mary'
// if not set.
option := glightning.NewOption("name", "How you'd like to be called", "Mary")
plugin.RegisterOption(option)
Creating a new Method
You can create your own RPC methods to add additional functionality to a clightning node by registering new methods!
Each method definition requires a struct that implements the jrpc2.ServerMethod interface. There are three method on this interface:
- Name, which returns the callable name of the function,
- New, which returns a new copy of this method struct, and
- Call, which executes when this method is called.
Here's a quick example
// Set up the struct for the RPC method you'd like to add to c-lightning
type Hello struct {
// This method takes no parameters, so there's no fields here
}
func (h *Hello) New() interface{} {
return &Hello{}
}
// The command line invocation of this command will be
// ./cli/lightning-cli say-hi
func (h *Hello) Name() string {
return "say-hi"
}
// This is what gets run when you call the command.
func (h *Hello) Call() (jrpc2.Result, error) {
// Here we're using an startup option value in the result
name := plugin.GetOptionValue("name")
return fmt.Sprintf("Howdy %s!", name), nil
}
A method should be registered so c-lightning knows about it. These are defined before starting up the plugin.
plugin := glightning.NewPlugin(initfn)
// The second parameter here is the short command description
rpcHello := glightning.NewRpcMethod(&Hello{}, "Say hello!")
rpcHello.LongDesc = "Say hello! To whom you'll be greeting is set by the 'name' options, passed in at startup."
plugin.RegisterMethod(rpcHello)
Subscriptions
Subscriptions allow your plugin to receive a notification every time an event matching the notification type occurs within c-lightning.
Here's how you'd create a connect
callback and register it with
the plugin.
func OnConnect(e *glightning.ConnectEvent) {
log.Printf("Connected to %s\n", e.PeerId)
}
func main() {
plugin := glightning.NewPlugin(initfn)
plugin.SubscribeConnect(OnConnect)
}
Initializing a Plugin
c-lightning will call your plugin's Init method when it's started. glightning
registers this for you automatically.
You need to supply the NewPlugin
method with a callback function that will trigger once the plugin has been initialized.
The init function has the following signature:
func onInit(plugin *glightning.Plugin, options map[string]glightning.Option, config *glightning.Config)
Wiring into Lightning's RPC
The init
command call will pass back to your plugin a Config object, which includes a lightning-rpc filename and the lightning directory. You can pass this
information directly into glightning
's Lightning.StartUp
to create a working
RPC connection. e.g.
go lightning.StartUp(config.RpcFile, config.LightningDir)
After the connection has been opened, lightning.IsUp()
will flip to true
.
You can make any calls provided on the Lightning RPC then.
lightning.StartUp(config.RpcFile, config.LightningDir)
channels, _ := lightning.ListChannels()
log.Printf("You know about %d channels", len(channels))
Dynamic plugin loading and unloading
Plugins can be configured to be dynamically controlled through the CLI/RPC.
By default a plugin loaded at startup will be stoppable. This behavior can be
overridden by calling the plugin's SetDynamic
command.
func main() {
plugin := glightning.NewPlugin(initfn)
plugin.SetDynamic(false)
}
will disable management with the plugin control feature.
Logging as a c-lightning Plugin
The c-lightning plugin subsystem uses stdin and stdout as its communication pipes. As most logging would
interfere with normal operation of the plugin glightning
overrides the log
package to pipe all
logs to c-lightning. When developing a plugin, it is best practice to use the log
library write
all print statements, so as not to interfere with normal operation of the plugin.
You can override this by providing a logfile to write to via the environment variable
GOLIGHT_DEBUG_LOGFILE
. See plugin debugging.
Plugin Debugging
glightning
provides a few environment variables to help with debugging.
GOLIGHT_DEBUG_LOGFILE
: If set, will log to the file named in this variable. Otherwise, sends logs back to c-lightning to be added to its internal log buffer.
GOLIGHT_DEBUG_IO_IN
: Logs any incoming IO messages. Useful if you want to log incoming messages without specifying a debug log file.
GOLIGHT_DEBUG_IO
: Logs all json messages sent and received from c-lightning. Must be used in conjunction with GOLIGHT_DEBUG_LOGFILE
to avoid creating a log loop.
Example usage:
$ GOLIGHT_DEBUG_IO=1 GOLIGHT_DEBUG_LOGFILE=plugin.log lightningd --plugin=/path/to/plugin/exec --daemon
Using Strict Mode
glightning is meant to be used with the corresponding c-lightning version. Updates to the c-lightning RPC API are reflected in each new glightning version.
Support for older versions of lightningd is coming soon TM
The default configuration of glightning is such that it works allow-deprecated-apis=true
, which is the
default setting on c-lightning; however if you wish to run it 'strict mode', such that glightning
will fail if an RPC response includes unexpected parameters, you should set the environment
variableGOLIGHT_STRICT_MODE=1
and the c-lightning startup flag allow-deprecated-apis=false
.
Dev Commands
Note that most of the 'dev' commands aren't well tested, and that many of them require you to set various flags at compile or configuration time (of lightningd) in order to use them. You'll need to at least have configured your c-lightning build into developer mode, ie:
cwd/lightning$ ./configure --enable-developer && make