Awesome
VQEngine
VQEngine is a DirectX12 renderer for prototyping of rendering techniques and experimenting with cutting edge technology.
Join the VQE Discord Channel for graphics, math and engine chatter!
Screenshots
<p align="center"> <sub><i>Data-driven (XML) Scenes & glTF Model Loading, HDRI Environment Maps, UE4's PBR model w/ IBL, ImGui UI & debug drawing, AMD FidelityFX CACAO, CAS, FSR1, SSSR, DNSR, SPD </i></sub> </p>Features
See Releases to download the source & pre-built executables.
Graphics
- Physically-based Rendering (PBR)
- BRDF
- NDF : Trowbridge-Reitz GGX
- G : Smith
- F : Fresnel_Schlick / Fresnel_Gaussian
- Image-based Lighting (IBL) w/ prefiltered environment cubemaps
- Load-time diffuse & specular irradiance cubemap convolution
- BRDF
- Lighting & Shadow maps
- Point Lights
- Spot Lights
- Directional Light
- PCF Shadow Maps for Point/Spot/Directional lights
- HDR Environment Maps from HDRI Haven
- Reflections
- Ambient Occlusion
- Anti Aliasing
- MSAA x4
- PostProcess
- FidelityFX - Single Pass Downsampler (SPD)
- Tonemapping & Gamma correction
- FidelityFX - Contrast Adaptive Sharpening (CAS)
- FidelityFX - Super Resolution 1.0
Display
- HDR display support with scRGB HDR pipeline
- Multiple window & monitor support
- Refresh Rate
- Custom
- Auto (1.33 x monitor refresh rate)
- Unlocked
- VSync
- Alt+Enter Borderless Fullscreen
Engine
- Multi-threading
- Worker threads
- Parallel command list recording
- Culling
- Asset loading
- Main + Simulation threads to decouple OS events from the update loop
- Worker threads
- glTF 2.0 model loading using assimp
- Shader system
- Shader cache
- Multi-threaded shader compilation
- Shader Model 5.0 (DXBC) & 6.0 (DXIL)
- Automated build & testing scripts
Build
Make sure to have pre-requisites installed
To download the PBR & HDRI textures, run
Scripts/DownloadAssets.bat
Then, run one of the build scripts in Build/
folder,
GenerateSolutions.bat
to build from source with Visual StudioVQE.sln
can be found inBuild/SolutionFiles
directory
PackageEngine.bat
to build and package the engine in release mode and open_artifacts
folderVQE.exe
can be found inBuild/_artifacts
directory
Run
Make sure to have installed
- Visual C++ 2019 Redistributiable (x64)
- A DX12-capable GPU
Double click VQE.exe
.
Or, if you're using a terminal,
VQE.exe -LogConsole
for logging displayed on a consoleVQE.exe -LogFile="FileName.txt"
to write out to a file.
Controls
Key | |
---|---|
WASD+EQ | Camera movement |
Page Up/Down | Change Environment Map |
1-4 | Change scenes <br>1 - Default Scene <br>2 - Sponza <br>3 - Geometry Test Scene <br>4 - Stress Test Scene |
Shift+R | Reload level |
C | Change scene camera |
V | Toggle VSync |
M | Toggle MSAA |
G | Toggle tonemapping gamma |
J | Toggle FidelityFX-SuperResolution1 |
B | Toggle FidelityFX-CAS |
N | Toggle object bounding boxes |
Shift+N | Toggle mesh bounding boxes |
Alt+Enter | Toggle Fullscreen |
Esc | Release mouse |
Settings
VQE can be configured through Data/EngineConfig.ini
file
Graphics Settings | |
---|---|
ResolutionX=<int> | Sets application render resolution width |
ResolutionY=<int> | Sets application render resolution height |
VSync=<bool> <br/> | Toggles VSync based on the specified <bool> |
AntiAliasing=<bool> | Toggles MSAA based on the specified <bool> |
MaxFrameRate=<int> | Sets maximum frame rate to the specified <int> |
HDR=<bool> | Toggles HDR swapchain & HDR display support |
Engine | |
---|---|
Width=<int> | Sets application main window width |
Height=<int> | Sets application main window height |
DisplayMode=<Windowed/Fulscreen> | Sets Sets application main window mode: Windowed or Fullscreen |
Command Line
VQE supports the following command line parameters:
CMD Line Parameter | Description |
---|---|
-LogConsole | Launches a console window that displays log messages |
-LogFile=<string> | Writes logs into an output file specified by %FILE_NAME% . <br/><br/> Example: VQE.exe -LogFile=Logs/log.txt <br/>will create Logs/ directory if it doesn't exist, and write log messages to the log.txt file |
-Test | Launches the application in test mode: <br/> The app renders a pre-defined amount of frames and then exits. |
-TestFrames=<int> | Application runs the sepcified amount of frames and then exits. <br/>Used for Automated testing. <br/><br/> Example: VQE.exe -TestFrames=1000 |
-W=<int> <br/> -Width=<int> | Sets application main window width to the specified amount |
-H=<int> <br/> -Height=<int> | Sets application main window height to the specified amount |
-ResX=<int> | Sets application render resolution width |
-ResY=<int> | Sets application render resolution height |
-FullScreen | Launches in fullscreen mode |
-Windowed | Launches in windowed mode |
-VSync | Enables VSync |
-VSync=<bool> | Sets Specified VSync State |
-AntiAliasing or -AA | Enables MSAA |
-TripleBuffering | Initializes SwapChain with 3 back buffers |
-DoubleBuffering | Initializes SwapChain with 2 back buffers |
Note: Command line parameters will override the EngineSettings.ini
values.
Scripts
File | |
---|---|
GenerateSolutions.bat | What it does <br/>- Initializes the submodule repos<br/> - Runs CMake to generate visual studio solution files in Build/SolutionFiles directory <br/> - Launches Visual Studio <br/> <br/> Flags <br/> - noVS : Updates/Generates VQE.sln without launching a Visual Studio instance <br/><br/> Example : GenerateSolutions.bat -noVS <br/> while VS is open to update solution files after modifying CmakeLists.txt without closing/relaunching VS |
PackageEngine.bat | What it does <br/> - Runs GenerateSolutions.bat if the visual studio solution doesn't exist <br/> - Builds the engine in Release configuration <br/> - Moves build output into Build/_artifacts folder <br/> <br/> Flags <br/> -Clean : Runs Clean on VQE.sln projects before building <br/> -DebugOnly : Builds the Debug binaries only <br/> -Debug : Builds Debug binaries in addition to Release <br/> -RelWithDebInfo : Builds the Release binaries with Debug info in addition to Release <br/><br/> Note: Release build is always on by default, unless -DebugOnly is specified <br/><br/> Example: PackageEngine.bat -Clean -Debug -RelWithDebInfo <br/>will build all configurations after running Clean and copy the binaries into Build/_artifacts folder |
TestVQE.bat | What it does <br/> - Runs VQE.exe with testing parameters, making the engine exit after rendering specified number of frames (1000 default). <br/><br/> Flags <br/> -Debug : Tests the Debug build in addition to the Release build <br/> |