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DOOM 32X: Resurrection

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Description

The goal of the project is to have a code base from which a playable version of DOOM for the Sega 32X platform could be compiled. It is primarily focused on preservation and education but also on fixing the original game's idiosyncrasies and improving performance.

The project is based on the original Jaguar Doom source code release with a bulk of code taken from the Calico DOOM port. I can't thank them enough for taking up the task of translating the original assembler code to C. Without this, the project would have taken me much longer.

To compile the rom you're going to need several things:

Features

Building

Prerequisites

A posix system and Chilly Willy's Sega MD/CD/32X devkit is requred to build this demo.

VSCode + Remote Dev Container

Unless you already have the devkit built, using VSCode with Docker is one of the faster ways to get started. VSCode will offer to set up a Development Container the first time the project folder is opened.

More information on Developing with VSCode inside a Container

If you're using Windows 10/11, you must also install WSL 2 and Linux distribution before attempting to build from VSCode.

VSCode settings

We recommend using the following VSCode settings.json for the project:

{
    "C_Cpp.default.includePath": [
        "/opt/toolchains/sega/sh-elf/include/",
        "/opt/toolchains/sega/m68k-elf/include/"
    ],
    "C_Cpp.default.compilerPath": "/opt/toolchains/sega/sh-elf/bin/sh-elf-gcc",
    "C_Cpp.default.configurationProvider": "ms-vscode.makefile-tools",

    "makefile.configurations": [
        {
            "name": "release",
            "makeArgs": ["-j", "release"]
        },
        {
            "name": "debug",
            "makeArgs": ["-j", "debug"]
        },
        {
            "name": "clean",
            "makeArgs": ["clean"]
        }
    ]
}

"DOOM 32x: Resurrection" Credits

"Calico DOOM" Credits

Links

https://www.doomworld.com/forum/topic/119202-32x-resurrection/

https://github.com/team-eternity/calico-doom

https://www.youtube.com/MatteusBeusRetroDev

https://www.patreon.com/SpoonyBard

https://www.retrorgb.com/

License

All original code, as well as code derived from the 3DO source code, is available under the MIT license. Code taken from Jaguar DOOM is still under the original license for that release, which is unfortunately not compatible with free software licenses (if a source file does not have a license header stating otherwise, then it is covered by the Jaguar Doom source license).

The rights to the Jaguar DOOM source code are detailed in the provided license agreement from id Software. See license.txt for details.