Awesome
Screen Space Subsurface Scattering
An implementation of a set screen space physically-based subsurface scattering algorithms (Screen-Space Perceptual Rendering of Human Skin, Separable Subsurface Scattering) in order to improve the rendering of scanned human faces. Moreover, it presents extensions and introduces some PBR strategies to produce high quality renders.
This code is part of my master thesis project.