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aframe-forcegraph-component

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A 3D Force-Directed Graph component for A-Frame.

<p align="center"> <a href="https://vasturiano.github.io/aframe-forcegraph-component/"> <img width="80%" src="https://vasturiano.github.io/aframe-forcegraph-component/examples/large-graph/preview.png"> </a> </p>

An A-Frame entity component to represent a graph data structure in a VR environment using a force-directed iterative layout. Uses three-forcegraph as the underlying ThreeJS component to manage the graph object.

See also the VR and AR standalone component versions.

API

PropertyDescriptionDefault Value
json-urlURL of JSON file to load graph data directly from. Will override content of the nodes and links component properties so either use one or the other. JSON should contain an object with two list properties: nodes and links.
nodesList of node objects. Example: [{"id": 1, "name": "first"}, {"id": 2, "name": "second"}][]
linksList of link objects. Example: [{"source": 1, "target": 2}][]
num-dimensionsNumber of dimensions to run the force simulation on (1, 2 or 3).3
dag-modeApply layout constraints based on the graph directionality. Only works for DAG graph structures (without cycles). Choice between td (top-down), bu (bottom-up), lr (left-to-right), rl (right-to-left), zout (near-to-far), zin (far-to-near), radialout (outwards-radially) or radialin (inwards-radially).
dag-level-distanceIf dag-mode is engaged, this specifies the distance between the different graph depths.auto-derived from the number of nodes
dag-node-filterSpecify nodes to ignore during the DAG layout processing. This accessor method receives a node object and should return a boolean value indicating whether the node is to be included.node => true
on-dag-errorCallback to invoke if a cycle is encountered while processing the data structure for a DAG layout. The loop segment of the graph is included for information, as an array of node ids. By default an exception will be thrown whenever a loop is encountered.throws exception
node-rel-sizeNode sphere volume per value unit.4
node-idNode object accessor attribute for unique node id (used in link objects source/target).id
node-valNode object accessor function, attribute or a numeric constant for the node numeric value (affects sphere volume).val
node-resolutionGeometric resolution of each node, expressed in how many slice segments to divide the circumference. Higher values yield smoother spheres.8
node-visibilityNode object accessor function, attribute or a boolean constant for whether to display the node.true
node-colorNode object accessor function or attribute for node color (affects sphere color).color
node-auto-color-byNode object accessor function (fn(node)) or attribute (e.g. 'type') to automatically group colors by. Only affects nodes without a color attribute.
node-opacityNodes sphere opacity, between [0,1].0.75
node-three-objectNode object accessor function or attribute for generating a custom 3d object to render as graph nodes. Should return an instance of ThreeJS Object3d. If a <i>falsy</i> value is returned, the default 3d object type will be used instead for that node.default node object is a sphere, sized according to val and styled according to color.
node-three-object-extendNode object accessor function, attribute or a boolean value for whether to replace the default node when using a custom nodeThreeObject (false) or to extend it (true).false
link-sourceLink object accessor attribute referring to id of source node.source
link-targetLink object accessor attribute referring to id of target node.target
link-visibilityLink object accessor function, attribute or a boolean constant for whether to display the link line. A value of false maintains the link force without rendering it.true
link-colorLink object accessor function or attribute for line color.color
link-auto-color-byLink object accessor function (fn(link)) or attribute (e.g. 'type') to automatically group colors by. Only affects links without a color attribute.
link-opacityLine opacity of links, between [0,1].0.2
link-widthLink object accessor function, attribute or a numeric constant for the link line width. A value of zero will render a ThreeJS Line whose width is constant (1px) regardless of distance. Values are rounded to the nearest decimal for indexing purposes.0
link-resolutionGeometric resolution of each link, expressed in how many radial segments to divide the cylinder. Higher values yield smoother cylinders. Applicable only to links with positive width.6
link-curvatureLink object accessor function, attribute or a numeric constant for the curvature radius of the link line. Curved lines are represented as 3D bezier curves, and any numeric value is accepted. A value of 0 renders a straight line. 1 indicates a radius equal to half of the line length, causing the curve to approximate a semi-circle. For self-referencing links (source equal to target) the curve is represented as a loop around the node, with length proportional to the curvature value. Lines are curved clockwise for positive values, and counter-clockwise for negative values. Note that rendering curved lines is purely a visual effect and does not affect the behavior of the underlying forces.0
link-curve-rotationLink object accessor function, attribute or a numeric constant for the rotation along the line axis to apply to the curve. Has no effect on straight lines. At 0 rotation, the curve is oriented in the direction of the intersection with the XY plane. The rotation angle (in radians) will rotate the curved line clockwise around the "start-to-end" axis from this reference orientation.0
link-materialLink object accessor function or attribute for specifying a custom material to style the graph links with. Should return an instance of ThreeJS Material. If a <i>falsy</i> value is returned, the default material will be used instead for that link.default link material is MeshLambertMaterial styled according to color and opacity.
link-three-objectLink object accessor function or attribute for generating a custom 3d object to render as graph links. Should return an instance of ThreeJS Object3d. If a <i>falsy</i> value is returned, the default 3d object type will be used instead for that link.default link object is a line or cylinder, sized according to width and styled according to material.
link-three-object-extendLink object accessor function, attribute or a boolean value for whether to replace the default link when using a custom linkThreeObject (false) or to extend it (true).false
link-position-updateGetter/setter for the custom function to call for updating the position of links at every render iteration. It receives the respective link ThreeJS Object3d, the start and end coordinates of the link ({x,y,z} each), and the link's data. If the function returns a truthy value, the regular position update function will not run for that link.
link-directional-arrow-lengthLink object accessor function, attribute or a numeric constant for the length of the arrow head indicating the link directionality. The arrow is displayed directly over the link line, and points in the direction of source > target. A value of 0 hides the arrow.0
link-directional-arrow-colorLink object accessor function or attribute for the color of the arrow head.color
link-directional-arrow-rel-posLink object accessor function, attribute or a numeric constant for the longitudinal position of the arrow head along the link line, expressed as a ratio between 0 and 1, where 0 indicates immediately next to the source node, 1 next to the target node, and 0.5 right in the middle.0.5
link-directional-arrow-resolutionGetter/setter for the geometric resolution of the arrow head, expressed in how many slice segments to divide the cone base circumference. Higher values yield smoother arrows.8
link-directional-particlesLink object accessor function, attribute or a numeric constant for the number of particles (small spheres) to display over the link line. The particles are distributed equi-spaced along the line, travel in the direction source > target, and can be used to indicate link directionality.0
link-directional-particle-speedLink object accessor function, attribute or a numeric constant for the directional particles speed, expressed as the ratio of the link length to travel per frame. Values above 0.5 are discouraged.0.01
link-directional-particle-widthLink object accessor function, attribute or a numeric constant for the directional particles width. Values are rounded to the nearest decimal for indexing purposes.0.5
link-directional-particle-colorLink object accessor function or attribute for the directional particles color.color
link-directional-particle-resolutionGeometric resolution of each directional particle, expressed in how many slice segments to divide the circumference. Higher values yield smoother particles.4
on-node-hoverCallback function for node hover events, using any raycaster based controller. The node object (or null if there's no node directly on the ray) is included as the first argument, and the previous node object (or null) as second argument.
on-link-hoverCallback function for link hover events, using any raycaster based controller. The link object (or null if there's no link directly on the ray) is included as the first argument, and the previous link object (or null) as second argument.
on-node-clickCallback function for node click events. The node object is included as sole argument.
on-link-clickCallback function for link click events. The link object is included as sole argument.
force-engineWhich force-simulation engine to use (d3 or ngraph).d3
d3-alpha-minSimulation alpha min parameter, only applicable if using the d3 simulation engine.0
d3-alpha-decaySimulation intensity decay parameter, only applicable if using the d3 simulation engine.0.0228
d3-velocity-decayNodes' velocity decay that simulates the medium resistance, only applicable if using the d3 simulation engine.0.4
ngraph-physicsSpecify custom physics configuration for ngraph, according to its configuration object syntax. Only applicable if using the ngraph simulation engine.ngraph default
warmup-ticksHow many times to tick the force simulation engine at ignition before starting to render.0
cooldown-ticksHow many times to tick the force simulation engine after rendering begins before stopping and freezing the engine.Infinity
cooldown-timeHow long (ms) to tick the force simulation engine for after rendering begins before stopping and freezing the engine.15000
on-engine-tickCallback function invoked at every tick of the simulation engine.
on-engine-stopCallback function invoked when the simulation engine stops and the layout is frozen.

There are also internal methods that can be invoked via the components object:

MethodArgumentsDescription
d3Forceid: <i>string</i>, [force: <i>function</i>]Getter/setter for the internal forces that control the d3 simulation engine. Follows the same interface as d3-force-3d's simulation.force. Three forces are included by default: 'link' (based on forceLink), 'charge' (based on forceManyBody) and 'center' (based on forceCenter). Each of these forces can be reconfigured, or new forces can be added to the system. This method is only applicable if using the d3 simulation engine.
d3ReheatSimulation-Reheats the force simulation engine, by setting the alpha value to 1. Only applicable if using the d3 simulation engine.
emitParticlelink: <i>object</i>An alternative mechanism for generating particles, this method emits a non-cyclical single particle within a specific link. The emitted particle shares the styling (speed, width, color) of the regular particle props. A valid link object that is included in links should be passed as a single parameter.
getGraphBbox[nodeFilter: <i>function</i>]Returns the current bounding box of the nodes in the graph, formatted as { x: [<num>, <num>], y: [<num>, <num>], z: [<num>, <num>] }. If no nodes are found, returns null. Accepts an optional argument to define a custom node filter: node => <boolean>, which should return a truthy value if the node is to be included. This can be useful to calculate the bounding box of a portion of the graph.
refresh-Redraws all the nodes/links.

Installation

Browser

Install and use by directly including the browser files:

<head>
  <title>My A-Frame Scene</title>
  <script src="https://unpkg.com/aframe"></script>
  <script src="https://unpkg.com/aframe-forcegraph-component"></script>
</head>

<body>
  <a-scene>
    <a-entity forcegraph="json-url: myGraphData.json"></a-entity>
  </a-scene>
</body>

npm

Install via npm:

npm install aframe-forcegraph-component

Then require and use.

require('aframe');
require('aframe-forcegraph-component');

Giving Back

paypal If this project has helped you and you'd like to contribute back, you can always buy me a ☕!