Awesome
<p align="center"> <a href="https://framework.unitmesh.cc/"><img src="docs/logo.svg" alt="Logo" height=170></a> </p> <h1 align="center">ChocoBuilder (aka Chocolate Factory)</h1> <p align="center"> <img src="https://img.shields.io/github/stars/unit-mesh/chocolate-factory" alt="stars"> <a href="https://github.com/unit-mesh/chocolate-factory/actions/workflows/build.yml"><img src="https://github.com/unit-mesh/chocolate-factory/actions/workflows/build.yml/badge.svg" alt="CI" /></a> <a href="https://hub.docker.com/r/unitmesh"><img src="https://img.shields.io/docker/v/unitmesh/chocolate-factory/latest" alt="Docker Image Version (latest semver)" /></a> <a href="https://central.sonatype.com/namespace/cc.unitmesh"><img src="https://img.shields.io/maven-central/v/cc.unitmesh/cocoa-core" alt="Maven"/></a> </p>What is ChocoBuilder?
ChocoBuilder (origin Chocolate Factory) 是一款开源的 LLM 应用开发框架,旨在帮助您轻松打造强大的软件开发 SDLC + LLM 生成助手。
For native (Android/iOS/Embedded device) SDK: see in https://github.com/unit-mesh/edge-infer
<img src="docs/architecture.svg" alt="Architecture" width="100%" height="auto" />QuickStart
方式 1:集成到 JVM 项目中
模块列表:https://central.sonatype.com/namespace/cc.unitmesh
dependencies {
// 核心模块
implementation 'cc.unitmesh:cocoa-core:1.0.0'
// Pinecone
implementation 'cc.unitmesh:store-pinecone:1.0.0'
// ElasticSearch
implementation 'cc.unitmesh:store-elasticsearch:1.0.0'
//...其它模块
}
更多示例见:examples/
方式 2:使用 RAGScript
@file:DependsOn("cc.unitmesh:rag-script:1.0.0")
import cc.unitmesh.rag.*
rag {
indexing {
val chunks = document("README.md").split()
store.indexing(chunks)
}
querying {
store.findRelevant("workflow dsl design ")
.lowInMiddle()
.also {
println(it)
}
}
}
方式 3:本地部署示例
git clone https://github.com/unit-mesh/chocolate-factory
# modify OPENAI_API_KEY and OPENAI_HOST in docker-compose.yml
docker-compose up
Use Cases
Desktop/IDE:
- https://github.com/unit-mesh/auto-dev - The AI-powered coding wizard with multilingual support 🌐, auto code generation 🏗️, and a helpful bug-slaying assistant
- https://github.com/phodal/shire - AI Coding Agent Language
Server:
Android:
Development
See in https://framework.unitmesh.cc/ or see in documents
Design Philosophy: Domain Driven Problem-Solving
The key concepts of ChocoBuilder are:
(PS: Origin made by Michael Plöd at Aligning organization and architecture with strategic DDD)
A user's problem is processed by the following steps:
- Online Demo: https://framework.unitmesh.cc/ (TODO)
- Video Demo: https://www.bilibili.com/video/BV1T14y1C7p2
- Gif Demo:
Example 1: Frontend Screenshot
- 步骤 1:ProblemClarifier:使用响应式布局,编写一个聊天页面
- 步骤 1.1:ProblemClarifier:左边是一个导航,中间是聊天区,聊天区的下方是一个输入按钮。
- 步骤 2:SolutionDesigner:请确认以下的设计是否符合您的要求。如果符合,请回复"YES",如果不符合,请提出你的要求。
- 步骤 3:SolutionExecutor:生成一个聊天页面
Example 2: 语义化代码搜索
- 步骤 1:ProblemAnalyzer 分析用户的需求,转为成多个语义化的查询
- 中文、英文、HyDE 模式
- 步骤 2:SolutionExecutor:根据用户的需求,从数据库中检索出最相关的代码片段,由 ChatGPT 做总结
示例输入:Semantic Workflow 是如何实现的?
最终输出:
Example 3: Testcase Generator
- 步骤 1:ProblemAnalyzer 分析用户的需求,确认是否是一个测试用例生成的需求
- 多 Temperature 模式:TemperatureMode.Default, TemperatureMode.Creative
- 步骤 2:SolutionDesigner 设计测试用例生成的方案
- 步骤 3:SolutionReviewer 确认方案是否符合用户的需求
示例输入:用户发表文章
最终输出:
Examples 4: Code Interpreter
- 步骤 1:SolutionExecutor
示例 1:编写乘法表
输出示例:
1 2 3 4 5 6 7 8 9
2 4 6 8 10 12 14 16 18
3 6 9 12 15 18 21 24 27
4 8 12 16 20 24 28 32 36
5 10 15 20 25 30 35 40 45
6 12 18 24 30 36 42 48 54
7 14 21 28 35 42 49 56 63
8 16 24 32 40 48 56 64 72
9 18 27 36 45 54 63 72 81
示例 2:根据需求生成图表 (TODO)
生成一个 2023 年上半年电费图,信息如下:###1~6 月:201.2,222,234.3,120.2,90,90.4###
过程代码:
%use lets-plot
import kotlin.math.PI
import kotlin.random.Random
val incomeData = mapOf(
"x" to listOf("一月", "二月", "三月", "四月", "五月", "六月"),
"y" to listOf(201.2, 222, 234.3, 120.2, 90, 94.4)
)
letsPlot(incomeData) { x = "x"; y = "y" } +
geomBar(stat = Stat.identity) +
geomText(labelFormat = "\${.2f}") { label = "y"; } +
ggtitle("2023 年上半年电费")
最终输出:
License
RAG relevant modules were inspired by
Some RAG modules based on LangChain4j and Spring AI which is licensed under the Apache License 2.0.
This code is distributed under the MPL 2.0 license. See LICENSE
in this directory.