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<br/> <p align="center"> <h1>&nbsp;🌀 &nbsp;&nbsp;Base58-zig</h1> <br/> <br/> <a href="https://github.com/ultd/base58-zig/releases/latest"><img alt="Version" src="https://img.shields.io/github/v/release/ultd/base58-zig?include_prereleases&label=version"></a> <a href="https://github.com/ultd/base58-zig/actions/workflows/test.yml"><img alt="Build status" src="https://img.shields.io/github/actions/workflow/status/ultd/base58-zig/test.yml?branch=main" /></a> <a href="https://ziglang.org/download"><img alt="Zig" src="https://img.shields.io/badge/zig-master-green.svg"></a> <a href="https://github.com/ultd/base58-zig/blob/main/LICENSE"><img alt="License" src="https://img.shields.io/badge/license-MIT-blue"></a> </p> <br/>

Overview

base58-zig is encoder/decoder library written in Zig.

Installation

Manual

  1. Declare Base58-zig as a dependency in build.zig.zon:

    .{
        .name = "my-project",
        .version = "1.0.0",
        .dependencies = .{
    +       .@"base58-zig" = .{
    +           .url = "https://github.com/ultd/base58-zig/archive/<COMMIT>.tar.gz",
    +       },
        },
    }
    
  2. Expose Base58-zig as a module in build.zig:

    const std = @import("std");
    
    pub fn build(b: *std.Build) void {
        const target = b.standardTargetOptions(.{});
        const optimize = b.standardOptimizeOption(.{});
    
    +   const opts = .{ .target = target, .optimize = optimize };
    +   const base58_module = b.dependency("base58-zig", opts).module("base58-zig");
    
        const exe = b.addExecutable(.{
            .name = "test",
            .root_source_file = .{ .path = "src/main.zig" },
            .target = target,
            .optimize = optimize,
        });
    +   exe.addModule("base58-zig", base58_module);
        exe.install();
    
        ...
    }
    
  3. Obtain Base58-zig's package hash:

    $ zig build
    my-project/build.zig.zon:6:20: error: url field is missing corresponding hash field
            .url = "https://github.com/ultd/base58-zig/archive/<COMMIT>.tar.gz",
                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    note: expected .hash = "<HASH>",
    
  4. Update build.zig.zon with hash value:

    .{
        .name = "my-project",
        .version = "1.0.0",
        .dependencies = .{
            .@"base58-zig" = .{
                .url = "https://github.com/ultd/base58-zig/archive/<COMMIT>.tar.gz",
    +           .hash = "<HASH>",
            },
        },
    }
    

API Reference

<details> <summary><code>encodeAlloc</code> - Encodes a `[]u8` into an alloc'ed base58 encoded string.</summary>

Example

const std = @import("std");
const base58 = @import("base58-zig");

const allocator = std.heap.page_allocator;

var someBytes = [4]u8{ 10, 20, 30, 40 };

pub fn main() !void {
    const encoder = base58.Encoder.init(.{});
    var encodedStr = try encoder.encodeAlloc(allocator, &someBytes);
    defer allocator.free(encodedStr);
    std.log.debug("encoded val: {s}", .{encodedStr});
}
</details> <details> <summary><code>encode</code> - Base58 Encodes a `[]u8` into an `dest` buffer passed and returns bytes written to buffer.</summary> <br/> The `dest` buffer written to needs to be properly sized. Base58 encoding is a variable length encoder therefore you should allocate extra and then resize if needed afterwards. Below is an example. <br/> <br/>

Example

const std = @import("std");
const base58 = @import("base58-zig");

const allocator = std.heap.page_allocator;

var someBytes = [4]u8{ 10, 20, 30, 40 };

pub fn main() !void {
    const encoder = base58.Encoder.init(.{});

    // allocate someBytes.len * 2 []u8
    var dest = allocator.alloc(u8, someBytes.len * 2);

    var size = try encoder.encode(&someBytes, dest);
    if(dest != size) {
        dest = allocator.realloc(dest, size);
    }

    defer allocator.free(dest);
    std.log.debug("encoded val: {s}", .{dest});
}
</details> <details> <summary><code>decodeAlloc</code> - Decodes a base58 encoded string into a alloc'ed `[]u8` and returns it.</summary>

Example

const std = @import("std");
const base58 = @import("base58-zig");

const allocator = std.heap.page_allocator;

var encodedStr: []const u8 = "4rL4RCWHz3iNCdCaveD8KcHfV9YWGsqSHFPo7X2zBNwa";

pub fn main() !void {
    const decoder = base58.Decoder.init(.{});
    var decodedBytes = try decoder.decodeAlloc(allocator, encodedStr);
    defer allocator.free(decodedBytes);
    std.log.debug("decoded bytes: {any}", .{decodedBytes});
}
</details> <details> <summary><code>decode</code> - Decodes a base58 encoded string into `dest` buffer and returns number of bytes written.</summary> <br/> The `dest` buffer written to needs to be properly sized. Base58 encoding is a variable length encoder therefore you should allocate same size buffer as encoded value and then resize, if needed, afterwards. Below is an example. <br/> <br/>

Example

const std = @import("std");
const base58 = @import("base58-zig");

const allocator = std.heap.page_allocator;

var encodedStr: []const u8 = "4rL4RCWHz3iNCdCaveD8KcHfV9YWGsqSHFPo7X2zBNwa";

pub fn main() !void {
    const decoder = base58.Decoder.init(.{});

    // allocate 1 * encodedStr.len buffer
    var dest = allocator.alloc(u8, encodedStr.len);

    var size = try decoder.decode(encodedStr, dest);
    if(dest.len != size){
        dest = allocator.realloc(dest, size);
    }

    defer allocator.free(dest);
    std.log.debug("decoded bytes: {any}", .{dest});
}
</details> <details> <summary><code>Alphabet</code> - create a custom alphabet set to pass to encoder/decoder`.</summary>

Example

const std = @import("std");
const base58 = @import("base58-zig");

const allocator = std.heap.page_allocator;

var alpha = base58.Alphabet.new(.{
.alphabet = [58]u8{...}. // custom alphabets
});

pub fn main() !void {
    const encoder = base58.Encoder.init(.{ alphabet = alpha });
    var encodedStr = try encoder.encodeAlloc(allocator, &someBytes);
    defer allocator.free(encodedStr);
    std.log.debug("encoded val: {s}", .{encodedStr});
}
</details>