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The Constructing Hardware in a Scala Embedded Language (Chisel) is an open-source hardware description language (HDL) used to describe digital electronics and circuits at the register-transfer level that facilitates advanced circuit generation and design reuse for both ASIC and FPGA digital logic designs.

Chisel adds hardware construction primitives to the Scala programming language, providing designers with the power of a modern programming language to write complex, parameterizable circuit generators that produce synthesizable Verilog. This generator methodology enables the creation of re-usable components and libraries, such as the FIFO queue and arbiters in the Chisel Standard Library, raising the level of abstraction in design while retaining fine-grained control.

For more information on the benefits of Chisel see: "What benefits does Chisel offer over classic Hardware Description Languages?"

Chisel is powered by FIRRTL (Flexible Intermediate Representation for RTL), a hardware compiler framework implemented by LLVM CIRCT.

Chisel is permissively licensed (Apache 2.0) under the guidance of CHIPS Alliance.


Join the chat at https://gitter.im/freechipsproject/chisel3 Scaladoc CI GitHub tag (latest SemVer) Scala version support Scala version support (chisel3) Sonatype Snapshots

What does Chisel code look like?

LED blink

import chisel3._
import chisel3.util.Counter
import circt.stage.ChiselStage

class Blinky(freq: Int, startOn: Boolean = false) extends Module {
  val io = IO(new Bundle {
    val led0 = Output(Bool())
  })
  // Blink LED every second using Chisel built-in util.Counter
  val led = RegInit(startOn.B)
  val (_, counterWrap) = Counter(true.B, freq / 2)
  when(counterWrap) {
    led := ~led
  }
  io.led0 := led
}

object Main extends App {
  // These lines generate the Verilog output
  println(
    ChiselStage.emitSystemVerilog(
      new Blinky(1000),
      firtoolOpts = Array("-disable-all-randomization", "-strip-debug-info")
    )
  )
}

Should output the following Verilog:

<!-- Note that you can regenerate the HTML below by using VSCode with extensions: * Markdown All in One: https://marketplace.visualstudio.com/items?itemName=yzhang.markdown-all-in-one * Verilog-HDL/SystemVerilog/Bluespec SystemVerilog: https://marketplace.visualstudio.com/items?itemName=mshr-h.VerilogHDL You then generate the Verilog and place it in a syntax highlighted code block in this file, eg. ```verilog ... ``` You can then run the command: > Markdown All in One: Print current document to HTML Then you can open the generated HTML and copy-paste --> <details> <summary>Click to expand!</summary>

</code></pre>

<pre><code class="language-verilog"><span class="hljs-comment">// Generated by CIRCT firtool-1.37.0</span> <span class="hljs-keyword">module</span> Blinky( <span class="hljs-keyword">input</span> clock, reset, <span class="hljs-keyword">output</span> io_led0 ); <span class="hljs-keyword">reg</span> led; <span class="hljs-keyword">reg</span> [<span class="hljs-number">8</span>:<span class="hljs-number">0</span>] counterWrap_c_value; <span class="hljs-keyword">always</span> @(<span class="hljs-keyword">posedge</span> clock) <span class="hljs-keyword">begin</span> <span class="hljs-keyword">if</span> (reset) <span class="hljs-keyword">begin</span> led &lt;= <span class="hljs-number">1&#x27;h0</span>; counterWrap_c_value &lt;= <span class="hljs-number">9&#x27;h0</span>; <span class="hljs-keyword">end</span> <span class="hljs-keyword">else</span> <span class="hljs-keyword">begin</span> <span class="hljs-keyword">automatic</span> <span class="hljs-keyword">logic</span> counterWrap = counterWrap_c_value == <span class="hljs-number">9&#x27;h1F3</span>; led &lt;= counterWrap ^ led; <span class="hljs-keyword">if</span> (counterWrap) counterWrap_c_value &lt;= <span class="hljs-number">9&#x27;h0</span>; <span class="hljs-keyword">else</span> counterWrap_c_value &lt;= counterWrap_c_value + <span class="hljs-number">9&#x27;h1</span>; <span class="hljs-keyword">end</span> <span class="hljs-keyword">end</span> <span class="hljs-comment">// always @(posedge)</span> <span class="hljs-keyword">assign</span> io_led0 = led; <span class="hljs-keyword">endmodule</span> </code></pre> </details>

FIR Filter

Consider an FIR filter that implements a convolution operation, as depicted in this block diagram:

<img src="https://raw.githubusercontent.com/chipsalliance/chisel/main/docs/src/images/fir_filter.svg?sanitize=true" width="512" />

While Chisel provides similar base primitives as synthesizable Verilog, and could be used as such:

// 3-point moving sum implemented in the style of a FIR filter
class MovingSum3(bitWidth: Int) extends Module {
  val io = IO(new Bundle {
    val in = Input(UInt(bitWidth.W))
    val out = Output(UInt(bitWidth.W))
  })

  val z1 = RegNext(io.in)
  val z2 = RegNext(z1)

  io.out := (io.in * 1.U) + (z1 * 1.U) + (z2 * 1.U)
}

the power of Chisel comes from the ability to create generators, such as an FIR filter that is defined by the list of coefficients:

// Generalized FIR filter parameterized by the convolution coefficients
class FirFilter(bitWidth: Int, coeffs: Seq[UInt]) extends Module {
  val io = IO(new Bundle {
    val in = Input(UInt(bitWidth.W))
    val out = Output(UInt(bitWidth.W))
  })
  // Create the serial-in, parallel-out shift register
  val zs = Reg(Vec(coeffs.length, UInt(bitWidth.W)))
  zs(0) := io.in
  for (i <- 1 until coeffs.length) {
    zs(i) := zs(i-1)
  }

  // Do the multiplies
  val products = VecInit.tabulate(coeffs.length)(i => zs(i) * coeffs(i))

  // Sum up the products
  io.out := products.reduce(_ + _)
}

and use and re-use them across designs:

val movingSum3Filter = Module(new FirFilter(8, Seq(1.U, 1.U, 1.U)))  // same 3-point moving sum filter as before
val delayFilter = Module(new FirFilter(8, Seq(0.U, 1.U)))  // 1-cycle delay as a FIR filter
val triangleFilter = Module(new FirFilter(8, Seq(1.U, 2.U, 3.U, 2.U, 1.U)))  // 5-point FIR filter with a triangle impulse response

The above can be converted to Verilog using ChiselStage:

import chisel3.stage.ChiselGeneratorAnnotation
import circt.stage.{ChiselStage, FirtoolOption}

(new ChiselStage).execute(
  Array("--target", "systemverilog"),
  Seq(ChiselGeneratorAnnotation(() => new FirFilter(8, Seq(1.U, 1.U, 1.U))),
    FirtoolOption("--disable-all-randomization"))
)

Alternatively, you may generate some Verilog directly for inspection:

val verilogString = chisel3.getVerilogString(new FirFilter(8, Seq(0.U, 1.U)))
println(verilogString)

Getting Started

Bootcamp Interactive Tutorial

The online Chisel Bootcamp is the recommended way to get started with and learn Chisel. No setup is required (it runs in the browser), nor does it assume any prior knowledge of Scala.

The classic Chisel tutorial contains small exercises and runs on your computer.

A Textbook on Chisel

If you like a textbook to learn Chisel and also a bit of digital design in general, you may be interested in reading Digital Design with Chisel. It is available in English, Chinese, Japanese, and Vietnamese.

Build Your Own Chisel Projects

Please see the Installation page of the Chisel website for information about how to use Chisel locally.

When you're ready to build your own circuits in Chisel, we recommend starting from the Chisel Template repository, which provides a pre-configured project, example design, and testbench. Follow the chisel-template README to get started.

If you insist on setting up your own project from scratch, your project needs to depend on both the chisel-plugin (Scalac plugin) and the chisel library. For example, in SBT this could be expressed as:

// build.sbt
scalaVersion := "2.13.12"
val chiselVersion = "6.0.0"
addCompilerPlugin("org.chipsalliance" % "chisel-plugin" % chiselVersion cross CrossVersion.full)
libraryDependencies += "org.chipsalliance" %% "chisel" % chiselVersion

For Chisel prior to v5.0.0, Chisel was published using a different artifact name:

// build.sbt
scalaVersion := "2.13.10"
addCompilerPlugin("edu.berkeley.cs" % "chisel3-plugin" % "3.6.0" cross CrossVersion.full)
libraryDependencies += "edu.berkeley.cs" %% "chisel3" % "3.6.0"
// We also recommend using chiseltest for writing unit tests
libraryDependencies += "edu.berkeley.cs" %% "chiseltest" % "0.6.0" % "test"

Guide For New Contributors

If you are trying to make a contribution to this project, please read CONTRIBUTING.md.

Design Verification

These simulation-based verification tools are available for Chisel:

Documentation

Useful Resources

If you are migrating from Chisel2, see the migration guide.

Chisel Dev Meeting

Chisel/FIRRTL development meetings happen every Monday from 9:00-10:00 am PT.

Call-in info and meeting notes are available here.

Data Types Overview

These are the base data types for defining circuit components:

Image

Contributor Documentation

This section describes how to get started contributing to Chisel itself, including how to test your version locally against other projects that pull in Chisel using sbt's managed dependencies.

Useful Resources for Contributors

The Useful Resources for users are also helpful for contributors.

Compiling and Testing Chisel

You must first install required dependencies to build Chisel locally, please see the installation instructions.

Clone and build the Chisel library:

git clone https://github.com/chipsalliance/chisel.git
cd chisel
sbt compile

In order to run the following unit tests, you will need several tools on your PATH, namely verilator, yosys, and espresso. Check that each is installed on your PATH by running which verilator and so on.

If the compilation succeeded and the dependencies noted above are installed, you can then run the included unit tests by invoking:

sbt test

Running Projects Against Local Chisel

To use the development version of Chisel (main branch), you will need to build from source and publish locally. The repository version can be found by running sbt version. As of the time of writing it was: 6.0.0+1-8d92842c-SNAPSHOT.

To publish your version of Chisel to the local Ivy (sbt's dependency manager) repository, run:

sbt "unipublish / publishLocal"

The compiled version gets placed in ~/.ivy2/local/org.chipsalliance/. If you need to un-publish your local copy of Chisel, remove the directory generated in ~/.ivy2/local/org.chipsalliance/.

In order to have your projects use this version of Chisel, you should update the libraryDependencies setting in your project's build.sbt file to use the current version, for example:

val chiselVersion = "6.0.0+1-8d92842c-SNAPSHOT"
addCompilerPlugin("org.chipsalliance" % "chisel-plugin" % chiselVersion cross CrossVersion.full)
libraryDependencies += "org.chipsalliance" %% "chisel" % chiselVersion

Chisel Architecture Overview

The Chisel compiler consists of these main parts:

Also included is:

Chisel Sub-Projects

Chisel consists of several Scala projects; each is its own separate compilation unit:

Code that touches lots of APIs that are private to the chisel3 package should belong in core, while code that is pure Chisel should belong in src/main.

Which version should I use?

We encourage Chisel users (as opposed to Chisel developers), to use the latest release version of Chisel. This chisel-template repository is kept up-to-date, depending on the most recent version of Chisel. The recommended version is also captured near the top of this README, and in the Github releases section of this repo. If you encounter an issue with a released version of Chisel, please file an issue on GitHub mentioning the Chisel version and provide a simple test case (if possible). Try to reproduce the issue with the associated latest minor release (to verify that the issue hasn't been addressed).

For more information on our versioning policy and what versions of the various Chisel ecosystem projects work together, see Chisel Project Versioning.

If you're developing a Chisel library (or chisel3 itself), you'll probably want to work closer to the tip of the development trunk. By default, the main branch of the chisel repository is configured to build and publish its version of the code as <version>+<n>-<commit hash>-SNAPSHOT. Updated SNAPSHOTs are publised on every push to main. You are encouraged to do your development against the latest SNAPSHOT, but note that neither API nor ABI compatibility is guaranteed so your code may break at any time.

Roadmap

See Roadmap.