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k-d Tree JavaScript Library

A basic but super fast JavaScript implementation of the k-dimensional tree data structure.

As of version 1.01, the library is defined as an UMD module (based on https://github.com/umdjs/umd/blob/master/commonjsStrict.js).

In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. k-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches). k-d trees are a special case of binary space partitioning trees.

Demos

Usage

Using global exports

When you include the kd-tree script via HTML, the global variables kdTree and BinaryHeap will be exported.

// Create a new tree from a list of points, a distance function, and a
// list of dimensions.
var tree = new kdTree(points, distance, dimensions);

// Query the nearest *count* neighbours to a point, with an optional
// maximal search distance.
// Result is an array with *count* elements.
// Each element is an array with two components: the searched point and
// the distance to it.
tree.nearest(point, count, [maxDistance]);

// Insert a new point into the tree. Must be consistent with previous
// contents.
tree.insert(point);

// Remove a point from the tree by reference.
tree.remove(point);

// Get an approximation of how unbalanced the tree is.
// The higher this number, the worse query performance will be.
// It indicates how many times worse it is than the optimal tree.
// Minimum is 1. Unreliable for small trees.
tree.balanceFactor();

Using RequireJS

requirejs(['path/to/kdTree.js'], function (ubilabs) {
	// Create a new tree from a list of points, a distance function, and a
	// list of dimensions.
	var tree = new ubilabs.kdTree(points, distance, dimensions);

	// Query the nearest *count* neighbours to a point, with an optional
	// maximal search distance.
	// Result is an array with *count* elements.
	// Each element is an array with two components: the searched point and
	// the distance to it.
	tree.nearest(point, count, [maxDistance]);

	// Insert a new point into the tree. Must be consistent with previous
	// contents.
	tree.insert(point);

	// Remove a point from the tree by reference.
	tree.remove(point);

	// Get an approximation of how unbalanced the tree is.
	// The higher this number, the worse query performance will be.
	// It indicates how many times worse it is than the optimal tree.
	// Minimum is 1. Unreliable for small trees.
	tree.balanceFactor();
});

Example

var points = [
  {x: 1, y: 2},
  {x: 3, y: 4},
  {x: 5, y: 6},
  {x: 7, y: 8}
];

var distance = function(a, b){
  return Math.pow(a.x - b.x, 2) +  Math.pow(a.y - b.y, 2);
}

var tree = new kdTree(points, distance, ["x", "y"]);

var nearest = tree.nearest({ x: 5, y: 5 }, 2);

console.log(nearest);

About

Developed at Ubilabs. Released under the MIT Licence.