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Sanity Engine

Copyright © 2010 Sanity Development Team

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For more information, see the file LICENSE.

Introduction

The Sanity Engine is an AI engine for the Unity Game Editor. The goal of the engine is to provide easy access to common AI algorithms and techniques through Unity components and scripts.

Getting Started

To start using the project, you can simply clone the git repository into your project's Assets folder. The next time you open your project, or once Unity notices the directory has changed, the project should be imported into your Assets folder or any sub-folder within. If not, you may need to force a refresh. (See the Unity documentation for more information)

Once the SanityEngine folder is in your project, you can now use any of the components. For more information, see the online resources.