Awesome
Object Classes for Lua
This package provide simple object-oriented capabilities to Lua. Each class is defined with a metatable, which contains methods. Inheritance is achieved by setting metatables over metatables. An efficient type checking is provided.
Typical Example
local class = require 'class'
-- define some dummy A class
local A = class('A')
function A:__init(stuff)
self.stuff = stuff
end
function A:run()
print(self.stuff)
end
-- define some dummy B class, inheriting from A
local B = class('B', 'A')
function B:run5()
for i=1,5 do
print(self.stuff)
end
end
-- create some instances of both classes
local a = A('hello world from A')
local b = B('hello world from B')
-- run stuff
a:run()
b:run()
b:run5()
Documentation
First, require the package
local class = require 'class'
Note that class
does not clutter the global namespace.
Class metatables are then created with class(name)
or equivalently class.new(name)
.
local A = class('A')
local B = class('B', 'A') -- B inherit from A
You then have to fill-up the returned metatable with methods.
function A:myMethod()
-- do something
end
There are two special methods: new()
, which already exists when the class is created and should not be overrided
and __init()
which is called by new()
at the creation of the class.
function A:__init(args)
-- do something with args
-- note that self exists
end
Creation of an instance is then achieved with the new()
function or (equivalently) using the Lua __call
metamethod:
local a = A('blah blah') -- an instance of A
local aa = A.new('blah blah') -- equivalent of the above
class.new(name[, parentname])
Creates a new class called name
, which might optionally inherit from parentname
.
Returns a table, in which methods should be defined.
Note that the returned table is not the metatable, but a constructor table (with a __call
function defined). In that respect, one can use the following shorthand:
local A = class.new('A')
local a = A.new() -- instance.
local aa = A() -- another instance (shorthand).
There is also a shorthandclass.new()
, which is class()
.
class.factory(name)
Return a new (empty) instance of the class name
. No __init
method will be called.
class.metatable(name)
Return the metatable (i.e. the table containing all methods) related to class name
.
class.type(obj)
Return the type of the object obj
(if this is a known class), or the type
returned by the standard lua type()
function (if it is not known).
class.istype(obj, name)
Check is obj
is an instance (or a child) of class name
. Returns a boolean.