Awesome
Real-time Rendering of Layered Materials with Anisotropic Normal Distributions
Overview
This is an official implementation of the paper "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions" (SIGGRAPH ASIA 2019 Tech. brief).
Description
- BRDF & anisotropic_layered.frag: source code
- figs: sample images
- sphere.tbscene: sample scene
Build & Run
You will
Use Marmoset Toolbag 3 to build and run the program.
Please install Marmoset Toolbag 3 to your computer beforehand.
For Windows,
- Move 'BRDF' and 'anisotropic_layered.frag' to 'Toolbag 3/data/shader/mat/custom' directory
- Launch Marmoset Toolbag 3
- Open the sample scene (sphere.tbscene)
Example
We included a simple scene (sphere.tbscene) .
License
This software is released under the MIT License, see LICENSE.txt.