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Godot-Voxel-Game-MineCraftClone

This is a Godot project. The main purpose of this project is to get familier with the Godot game engine.

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Project Overview
To achive a decent performance and as a consequence a decent rendering distance of the world I only generate the top surface of the terrain (so the surface is created out of one single plane and not by multiple cubes (as I did it in the minecraft blender game engine project on my git hub page)) Therefore I used the godot datatool to manipulate and create single face and UV maps.

how to test
If you want to test the game:

features

Until now there are only a few things working:

Some features which I'm planning to implement: