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Introduction

From, https://www.freedesktop.org/wiki/Software/dbus/

D-Bus is a message bus system, a simple way for applications to talk to one another. In addition to interprocess communication, D-Bus helps coordinate process lifecycle; it makes it simple and reliable to code a "single instance" application or daemon, and to launch applications and daemons on demand when their services are needed.

Higher-level bindings are available for various popular frameworks and languages (Qt, GLib, Java, Python, etc.).

This source repository provides two libraries for working with D-Bus.

Both libraries target .NET Standard 2.0 which means it runs on .NET Framework 4.6.1 (Windows 7 SP1 and later), .NET Core, and .NET 6 and higher.

To use Tmds.DBus.Protocol with trimming/NativeAOT, use .NET 8 or higher.

Code generators

Example

In this section we build an example console application that writes a message when a network interface changes state. To detect the state changes we use the NetworkManager daemon's D-Bus service.

The steps include using the Tmds.DBus.Tool to generate code and then enhancing the generated code.

We use the dotnet cli to create a new console application:

$ dotnet new console -o netmon
$ cd netmon

Now we add references to Tmds.DBus.Protocol:

$ dotnet add package Tmds.DBus.Protocol

Next, we'll install the Tmds.DBus.Tool.

$ dotnet tool update -g Tmds.DBus.Tool

We use the list command to find out some information about the NetworkManager service:

$ dotnet dbus list services --bus system | grep NetworkManager
org.freedesktop.NetworkManager

$ dotnet dbus list objects --bus system --service org.freedesktop.NetworkManager | head -2
/org/freedesktop : org.freedesktop.DBus.ObjectManager
/org/freedesktop/NetworkManager : org.freedesktop.NetworkManager

These command show us that the org.freedesktop.NetworkManager service is on the system bus and has an entry point object at /org/freedesktop/NetworkManager which implements org.freedesktop.NetworkManager.

Now we'll invoke the codegen command to generate C# interfaces for the NetworkManager service. We use the --protocol-api argument for targetting the Tmds.DBus.Protocol library.

$ dotnet dbus codegen --protocol-api --bus system --service org.freedesktop.NetworkManager

This generates a NetworkManager.DBus.cs file in the local folder.

When we try to compile the code using dotnet build, the compiler will give us some errors:

NetworkManager.DBus.cs(871,35): error CS0111: Type 'NetworkManager' already defines a member called 'GetDevicesAsync' with the same parameter types [/tmp/netmon/netmon.csproj]
NetworkManager.DBus.cs(873,35): error CS0111: Type 'NetworkManager' already defines a member called 'GetAllDevicesAsync' with the same parameter types [/tmp/netmon/netmon.csproj]
NetworkManager.DBus.cs(3723,35): error CS0111: Type 'Wireless' already defines a member called 'GetAccessPointsAsync' with the same parameter types [/tmp/netmon/netmon.csproj]

These errors occur because the D-Bus interfaces declare D-Bus methods named GetXyz and D-Bus properties which are named Xyz. The resulting C# methods that are generated have the same name which causes these errors. Because these methods are two ways to get the same information, we'll fix the problem by commenting out the GetDevicesAsync/GetAllDevicesAsync/GetAccessPointsAsync C# methods that are implemented using properties.

diff --git a/NetworkManager.DBus.cs b/NetworkManager.DBus.cs
index fab04fd..eb57d16 100644
--- a/NetworkManager.DBus.cs
+++ b/NetworkManager.DBus.cs
@@ -868,10 +868,10 @@ namespace NetworkManager.DBus
                 return writer.CreateMessage();
             }
         }
-        public Task<ObjectPath[]> GetDevicesAsync()
-            => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "Devices"), (Message m, object? s) => ReadMessage_v_ao(m, (NetworkManagerObject)s!), this);
-        public Task<ObjectPath[]> GetAllDevicesAsync()
-            => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "AllDevices"), (Message m, object? s) => ReadMessage_v_ao(m, (NetworkManagerObject)s!), this);
+        // public Task<ObjectPath[]> GetDevicesAsync()
+        //     => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "Devices"), (Message m, object? s) => ReadMessage_v_ao(m, (NetworkManagerObject)s!), this);
+        // public Task<ObjectPath[]> GetAllDevicesAsync()
+        //     => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "AllDevices"), (Message m, object? s) => ReadMessage_v_ao(m, (NetworkManagerObject)s!), this);
         public Task<ObjectPath[]> GetCheckpointsAsync()
             => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "Checkpoints"), (Message m, object? s) => ReadMessage_v_ao(m, (NetworkManagerObject)s!), this);
         public Task<bool> GetNetworkingEnabledAsync()
@@ -3720,8 +3720,8 @@ namespace NetworkManager.DBus
             => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "Mode"), (Message m, object? s) => ReadMessage_v_u(m, (NetworkManagerObject)s!), this);
         public Task<uint> GetBitrateAsync()
             => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "Bitrate"), (Message m, object? s) => ReadMessage_v_u(m, (NetworkManagerObject)s!), this);
-        public Task<ObjectPath[]> GetAccessPointsAsync()
-            => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "AccessPoints"), (Message m, object? s) => ReadMessage_v_ao(m, (NetworkManagerObject)s!), this);
+        // public Task<ObjectPath[]> GetAccessPointsAsync()
+        //     => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "AccessPoints"), (Message m, object? s) => ReadMessage_v_ao(m, (NetworkManagerObject)s!), this);
         public Task<ObjectPath> GetActiveAccessPointAsync()
             => this.Connection.CallMethodAsync(CreateGetPropertyMessage(__Interface, "ActiveAccessPoint"), (Message m, object? s) => ReadMessage_v_o(m, (NetworkManagerObject)s!), this);
         public Task<uint> GetWirelessCapabilitiesAsync()

When we run dotnet build again, the compiler errors are gone.

We update Program.cs to the following code which uses the NetworkManager service to monitor network devices for state changes.

using Connection = Tmds.DBus.Protocol.Connection;
using NetworkManager.DBus;
using Tmds.DBus.Protocol;

string? systemBusAddress = Address.System;
if (systemBusAddress is null)
{
    Console.Write("Can not determine system bus address");
    return 1;
}

Connection connection = new Connection(Address.System!);
await connection.ConnectAsync();
Console.WriteLine("Connected to system bus.");

var service = new NetworkManagerService(connection, "org.freedesktop.NetworkManager");
var networkManager = service.CreateNetworkManager("/org/freedesktop/NetworkManager");

foreach (var devicePath in await networkManager.GetDevicesAsync())
{
    var device = service.CreateDevice(devicePath);
    var interfaceName = await device.GetInterfaceAsync();

    Console.WriteLine($"Subscribing for state changes of '{interfaceName}'.");
    await device.WatchStateChangedAsync(
        (Exception? ex, (uint NewState, uint OldState, uint Reason) change) =>
        {
            if (ex is null)
            {
                Console.WriteLine($"Interface '{interfaceName}' changed from '{change.OldState}' to '{change.NewState}'.");
            }
        });
}

Exception? disconnectReason = await connection.DisconnectedAsync();
if (disconnectReason is not null)
{
    Console.WriteLine("The connection was closed:");
    Console.WriteLine(disconnectReason);
    return 1;
}
return 0;

When we run our program and change our network interfaces (e.g. turn on/off WiFi) notifications show up:

$ dotnet run
Connected to system bus.
Subscribing for state changes of 'lo'.
Subscribing for state changes of 'wlp0s20f3'.
Interface 'wlp0s20f3' changed from '100' to '20'.

In the documentation of the StateChanged signal, we find the meaning of the magical constants: enum NMDeviceState.

We can model this enumeration in C#:

enum DeviceState : uint
{
    Unknown = 0,
    Unmanaged = 10,
    Unavailable = 20,
    Disconnected = 30,
    Prepare = 40,
    Config = 50,
    NeedAuth = 60,
    IpConfig = 70,
    IpCheck = 80,
    Secondaries = 90,
    Activated = 100,
    Deactivating = 110,
    Failed = 120
}

We'll add the enum to NetworkManager.DBus.cs and then update WatchStateChangedAsync so it uses DeviceState instead of uint for the state.

index eb57d16..663ed69 100644
--- a/NetworkManager.DBus.cs
+++ b/NetworkManager.DBus.cs
@@ -2573,8 +2573,8 @@ namespace NetworkManager.DBus
                 return writer.CreateMessage();
             }
         }
-        public ValueTask<IDisposable> WatchStateChangedAsync(Action<Exception?, (uint NewState, uint OldState, uint Reason)> handler, bool emitOnCapturedContext = true, ObserverFlags flags = ObserverFlags.None)
-            => base.WatchSignalAsync(Service.Destination, __Interface, Path, "StateChanged", (Message m, object? s) => ReadMessage_uuu(m, (NetworkManagerObject)s!), handler, emitOnCapturedContext, flags);
+        public ValueTask<IDisposable> WatchStateChangedAsync(Action<Exception?, (DeviceState NewState, DeviceState OldState, uint Reason)> handler, bool emitOnCapturedContext = true, ObserverFlags flags = ObserverFlags.None)
+            => base.WatchSignalAsync(Service.Destination, __Interface, Path, "StateChanged", (Message m, object? s) => ((DeviceState, DeviceState, uint))ReadMessage_uuu(m, (NetworkManagerObject)s!), handler, emitOnCapturedContext, flags);
         public Task SetUdiAsync(string value)
         {
             return this.Connection.CallMethodAsync(CreateMessage());
@@ -5792,4 +5792,21 @@ namespace NetworkManager.DBus
         public bool HasChanged(string property) => Array.IndexOf(Changed, property) != -1;
         public bool IsInvalidated(string property) => Array.IndexOf(Invalidated, property) != -1;
     }
+
+    enum DeviceState : uint
+    {
+        Unknown = 0,
+        Unmanaged = 10,
+        Unavailable = 20,
+        Disconnected = 30,
+        Prepare = 40,
+        Config = 50,
+        NeedAuth = 60,
+        IpConfig = 70,
+        IpCheck = 80,
+        Secondaries = 90,
+        Activated = 100,
+        Deactivating = 110,
+        Failed = 120
+    }
 }

Now, we update Program.cs to use DeviceState:

    await device.WatchStateChangedAsync(
        (Exception? ex, (DeviceState NewState, DeviceState OldState, uint Reason) change) =>
        {
            if (ex is null)
            {
                Console.WriteLine($"Interface '{interfaceName}' changed from '{change.OldState}' to '{change.NewState}'.");
            }
        });

When we run our application again, we see more meaningful messages.

$ dotnet run
Connected to system bus.
Subscribing for state changes of 'lo'.
Subscribing for state changes of 'wlp0s20f3'.
Interface 'wlp0s20f3' changed from 'Activated' to 'Unavailable'.

The resulting application is compatible with NativeAOT and trimming. To publish it as a NativeAOT application, run:

$ dotnet publish /p:PublishAot=true

CI Packages

CI NuGet packages are built from the main branch and pushed to the https://www.myget.org/F/tmds/api/v3/index feed.

NuGet.Config:

<?xml version="1.0" encoding="utf-8"?>
<configuration>
  <packageSources>
    <add key="tmds" value="https://www.myget.org/F/tmds/api/v3/index.json" />
  </packageSources>
</configuration>

To add a package using dotnet:

dotnet add package --prerelease Tmds.DBus.Protocol

This will add the package to your csproj file and use the latest available version.

You can change the package Version in the csproj file to *-*. Then it will restore newer versions when they become available on the CI feed.

Further Reading