Awesome
NHotkey
Easily handle shortcut keys even when your WPF or WinForms app doesn't have focus. Declare hotkeys in XAML with the familiar KeyBinding
syntax.
Nuget packages:
- for WPF: NHotkey.Wpf
- for Windows Forms: NHotkey.WindowsForms
Windows Forms usage
Add a reference to NHotkey.dll
and NHotkey.WindowsForms.dll
. In the file where you want to
handle hotkeys, import the NHotkey.WindowsForms
namespace:
using NHotkey.WindowsForms;
During initialization, add some hotkeys:
HotkeyManager.Current.AddOrReplace("Increment", Keys.Control | Keys.Alt | Keys.Add, OnIncrement);
HotkeyManager.Current.AddOrReplace("Decrement", Keys.Control | Keys.Alt | Keys.Subtract, OnDecrement);
- the first parameter is an application-defined name for the hotkey; it can be anything you like, as long as it's unique;
- the second parameter is the combination of keys for which you want to register a hotkey;
- the last parameter is a delegate of type
EventHandler<HotkeyEventArgs>
that will be called when this hotkey is pressed. For instance:
private void OnIncrement(object sender, HotkeyEventArgs e)
{
Value++;
e.Handled = true;
}
private void OnDecrement(object sender, HotkeyEventArgs e)
{
Value--;
e.Handled = true;
}
If you want to handle several hotkeys with the same handler, you can check the Name
property of the HotkeyEventArgs
:
private void OnIncrementOrDecrement(object sender, HotkeyEventArgs e)
{
switch (e.Name)
{
case "Increment":
Value++;
break;
case "Decrement":
Value--;
break;
}
e.Handled = true;
}
WPF usage
The approach for WPF is very similar to the one for Windows Forms; the exposed API is slightly
different to account for the differences between WinForms and WPF. The WPF version also
supports KeyBindings
.
Add a reference to NHotkey.dll
and NHotkey.Wpf.dll
. In the file where you want to
handle hotkeys, import the NHotkey.Wpf
namespace:
using NHotkey.Wpf;
During initialization, add some hotkeys:
HotkeyManager.Current.AddOrReplace("Increment", Key.Add, ModifierKeys.Control | ModifierKeys.Alt, OnIncrement);
HotkeyManager.Current.AddOrReplace("Decrement", Key.Subtract, ModifierKeys.Control | ModifierKeys.Alt, OnDecrement);
- the first parameter is an application-defined name for the hotkey; it can be anything you like, as long as it's unique;
- the second and third parameters are the key and modifiers for which you want to register a hotkey;
- the last parameter is a delegate of type
EventHandler<HotkeyEventArgs>
that will be called when this hotkey is pressed.
To support applications that use the MVVM pattern, you can also specify hotkeys in XAML using
InputBindings
. Just declare KeyBindings
as usual, and set the HotkeyManager.RegisterGlobalHotkey
attached property to true
:
...
<Window.InputBindings>
<KeyBinding Gesture="Ctrl+Alt+Add" Command="{Binding IncrementCommand}"
HotkeyManager.RegisterGlobalHotkey="True" />
<KeyBinding Gesture="Ctrl+Alt+Subtract" Command="{Binding DecrementCommand}"
HotkeyManager.RegisterGlobalHotkey="True" />
</Window.InputBindings>
...
Known limitations of this feature
- the
HotkeyManager
can't detect if you remove aKeyBinding
; it only relies on the attached property being set to true or false. If you want to remove a KeyBinding at runtime, make sure you setHotkeyManager.RegisterGlobalHotkey
to false, otherwise it will still be registered - changing the keys or modifiers of a
KeyBinding
at runtime is currently not supported. If you need to modify aKeyBinding
at runtime, you need to setHotkeyManager.RegisterGlobalHotkey
to false, change the key, and setHotkeyManager.RegisterGlobalHotkey
to true again.