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General Info

Steam Sky is an open source roguelike with a steampunk setting. You are the commander of a flying ship, as leader you will be traveling across floating bases, engaging in combat, trading goods etc. There is no mandatory ending to the game, you may freely play until your character dies. The game is currently in constant development, but is in a playable state. Steam Sky is available for Linux and Windows 64-bit platforms. If you read this file on GitHub: please don't send pull requests here. All will be automatically closed. Any code propositions should go to the Fossil repository.

Game versions

There are currently 2 versions of the game:

Build game from sources

Nimble way

First, you will need to install Nim programming language. It is recommended to use instructions from the download page. Linux packages are usually outdated and may not work. Perhaps the easiest way to build the game is to use nimble tool. It will install all needed Nim packages. Additionally, you will need to install Tcl and Tk development version of packages. On Windows, you can use MagicSplat installer, on Debian-based distributions, it will be apt-get install tcl-dev tk-dev. Additional libraries, needed for running the game are listed in the section Libraries needed to run the game of the README.md.

When you have all dependencies installed, in the main directory, where this file is, type: nimble release -y for build the release version of the game, or nimble debug -y to build the debug version of the game.

You can also use the script build.nims from others. In the main directory, where this file is, type others/build.nims on Linux or nim others\build.nims on Windows. It will build the game and put all needed files (except libraries) to directory release in the project root directory (where this file is).

Docker way

You can use Docker images build and buildwin64 from the project Docker. They contain all libraries

and compiler needed to build the game.

To build the game for Linux, download build image and type in console:

docker run --rm -v [path to source code]:/app ghcr.io/thindil/build /bin/bash -c "cd /app && others/build.nims"

To build the game for Windows 64-bit, download buildwin64 image and type in console:

docker run --rm -v [path to source code]:/app ghcr.io/thindil/buildwin64 /bin/bash -c "cd /app && others/build.nims x86_64-windows"

It will build the game and put all needed files (except libraries) to directory release in the project root directory (where this file is).

Build unit tests

Use the script tests.nims from the others directory. In the project's main directory (where this file is):

The project's tests use package unittest2, thus all its runtime options can be used to run the tests.

Generating code documentation

To generate (or regenerate) code documentation, you can use the default nimble task, nimble doc [filename]. It will generate the HTML code documentation of the selected file. To build the code documenation for the whole project, type in console: nimble docs -y, in the main directory, where the file is. It will generate the code documenation in the htmldoc directory.

Running Steam Sky

If you compiled the game just clicking on (or executing in console) steamsky (on Linux) or steamsky.exe (on Windows) in bin directory should run it. If you use the downloaded version, the executable file is in the main directory.

Libraries needed to run the game

Additionally, the game requires a few more libraries to run. They are included in the releases:

Starting parameters

You can specify the game directories through command-line parameters. Possible options are:

Of course, you can set all the parameters at once: ./steamsky --datadir=somedir/ --savedir=otherdir/ --docdir=anotherdir/

Paths to directories can be absolute or relative where file steamsky is. For Windows, use steamsky.exe instead ./steamsky. If you use AppImage version of the game, you can also use all of this starting parameters.

Testing versions

Here are available testing versions of the game. You can find them in GitHub Actions. Just select option from the list of results to see Artifacts list. To use them, first you must download normal release. Then unpack files (replace existing) to the proper location where the game is installed.

Size is a file's size after unpacking. You will download it compressed with Zip.

Modding Support

For detailed information about modifying various game elements or debugging game, see MODDING.md

Contributing to project

For detailed information about contributing to the project (bug reporting, ideas propositions, code conduct, etc), see CONTRIBUTING.md

Licenses

The game is available under the GPLv3 license.

Tcl/Tk, Tklib, Tksvg and Extrafont libraries distributed with the game are under BSD-like license.

Nuklear GUI library, used in the new UI is under MIT license.

The Licensing for the fonts distributed with the game is as follows:

All images used by the game are from https://game-icons.net, distributed under CC-BY-3.0 license.

The changelog and a copy of the GPLv3 license can be found in the doc directory.


That's all for now, as usual, I have probably forgotten about something important ;)

Bartek thindil Jasicki