Awesome
<div align="center"> <h1>📣 vSpeech 📜</h1> <p align="center"> V bindings for <a href="">Mozilla's DeepSpeech</a> <a href="">TensorFlow</a> based library for Speech-to-Text. </p> <a href="https://gifyu.com/image/vOMh"><img src="https://s5.gifyu.com/images/showb3037c75870403f5.gif" alt="showb3037c75870403f5.gif" border="0" /></a></div>Installation:
Install using vpkg
vpkg get https://github.com/thecodrr/vspeech
Install using V
's builtin vpm
(you will need to import the module with: import thecodrr.vspeech
with this method of installation):
v install thecodrr.vspeech
Install using git
:
cd path/to/your/project
git clone https://github.com/thecodrr/vspeech
You can use thecodrr.vave for reading WAV files.
Then in the wherever you want to use it:
import thecodrr.vspeech //OR simply vave depending on how you installed
// Optional
import thecodrr.vave
Manual:
Perform the following steps:
-
Download the latest
native_client.<your system>.tar.xz
matching your system from DeepSpeech's Releases. -
Extract the
.tar.xz
into your project directory inlibs
folder. It MUST be in the libs folder. If you don't have one, create it and extract into it. -
Download
pre-trained
model from DeepSpeech's Releases (the file nameddeepspeech-0.6.1-models.tar.gz
). It's pretty big (1.1G) so make sure you have the space. -
Extract the model anywhere you like on your system.
-
Extra: If you don't have any audio files for testing etc. you can download the samples from DeepSpeech's Releases (the file named
audio-0.6.1.tar.gz
) -
When you are done, run this command in your project directory:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PWD/lib/
And done!
Automatic:
// TODO
I will add a bash
script for automating this process including the downloading and extracting etc. PRs welcome.
Usage
There is a complete example of how to use this module in cmd/main.v
import thecodrr.vspeech
// specify values for use later
const (
beam_width = 300
lm_weight = 0.75
valid_word_count_weight = 1.85
)
// create a new model
mut model := vspeech.new("/path/to/the/model.pbmm", 1)
lm := "/path/to/the/lm/file" //its in the models archive
trie := "/path/to/the/trie/file" //its in the models archive
// enable the decoder with language model (optional)
model.enable_decoder_with_lm(lm, trie, lm_weight, valid_word_count_weight)
data := byteptr(0)//raw audio samples (use thecodrr.vave module for this)
data_len := 0 //the total length of the buffer
// convert the audio to text
text := model.speech_to_text(data, data_len)
println(text)
// make sure to free everything
unsafe {
model.free()
model.free_string(text)
}
API
vspeech.new(model_path, beam_size)
Creates a new Model
with the specified model_path
and beam_size
.
beam_size
decides the balance between accuracy and cost. The larger the beam_size
the more accurate the decoding will be but at the cost of time and resources.
model_path
is the path to the model file. It is the file with .pb
extension but it is better to use .pbmm
file as it is mmapped and is lighter on the RAM.
Model struct
The main struct
represents the interface to the underlying model. It has the following methods:
1. enable_decoder_with_lm(lm_path, trie_path, lm_weight, valid_word_count_weight)
Load the Language Model and enable the decoder to use it. Read the method comments to know what each param
does.
2. get_model_sample_rate()
Use this to get the sample rate expected by the model. The audio samples you need converted MUST match this sample rate.
3. speech_to_text(buffer, buffer_size)
This is the method that you are looking for. It's where all the magic happens (and also all the bugs).
buffer
is the audio data that needs to be decoded. Currently DeepSpeech supports 16-bit RAW PCM audio stream at the appropriate sample rate. You can use thecodrr.vave to read audio samples from a WAV file.
buffer_size
is the total number of bytes in the buffer
4. speech_to_text_with_metadata(buffer, buffer_size)
Same as speech_to_text
except this returns a Metadata
struct that you can use for output analysis etc.
5. create_stream()
Create a stream for streaming audio data (from a microphone for example) into the decoder. This, however, isn't an actual stream i.e. there's no seek etc. This will initialize the streaming_statein your
Model` instance which you can use as mentioned below.
6. free()
Free the Model
7. free_string(text)
Free the string
the decoder outputted in speech_to_text
.
StreamingState
The streaming state is used to handle pseudo-streaming of audio content into the decoder. It exposes the following methods:
1. feed_audio_content(buffer, buffer_size)
Use this for feeding multiple chunks of data into the stream continuously.
2. intermediate_decode()
You can use this to get the output of the current data in the stream. However, this is quite expensive due to no streaming capabilities in the decoder. Use this only when necessary.
3. finish_stream()
Call this when streaming is finished and you want the final output of the whole stream.
4. finish_stream_with_metadata()
Same as finish_stream
but returns a Metadata
struct which you can use to analyze the output.
5. free()
Call this when done to free the captured StreamingState.
Metadata
Fields:
items
An array of MetadataItem
s
num_items
Total number of items in the items array.
confidence
Approximated confidence value for this transcription
Methods:
get_items()
- Converts the C pointer MetadataItem
array into V array which you can iterate over normally.
get_text()
- Helper method to get the combined text from all the MetadataItem
s outputting the result in one string
.
free()
- Free the Metadata
instance
MetadataItem
Fields:
character
- The character generated for transcription
timestep
- Position of the character in units of 20ms
start_time
- Position of the character in seconds
Methods:
str()
- Combine and output all the data in the MetadataItem
nicely into a string
.
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License
MIT License
Copyright (c) 2019 Abdullah Atta
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.