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URP-RayTracer

This is just a port of the GPU Ray Tracer described in @daerst's blog series to Unity's URP with a few additions.

Disclaimer: This is not a finished work, so you might expect bugs and instability. I was planning to commit it after having something more complete in terms of features, but I jumped into some other personal project and never returned to this :P. I decided to commit the way it is because it might help someone out there or serve as a starting point to people as well.

As far as I remember, the features I added were: