Awesome
Syn's Unity Shaders
A set of fun/useful shaders for use in VRChat and Unity.
As of 11/17/2018 I have moved the shaders from ShaderForge to Amplify.
I have also added example scenes and improved on a lot of the shaders code. There is also now a toon shader!
How to add to assets?
Download the latest release at the link below, and unzip into your Assets directory.
https://github.com/synlogic/Syns-Unity-Shaders/releases/latest
Avatar Shaders
+<img src="Syns-Unity-Shaders/Assets/avatar-shaders.gif?raw=true">
Toon
A simple toon shader for VRChat models.
- Mask Clip Value: Transparency Cutout percentage
- Ramp: Determines the shape and color of the shadows
- Outline Color: Color of the outline
- Outline Size: Size of the outline
- Shading: Overall brightness of the model.
- Fake Lighting Toggle: Toggles a static light direction.
- Fake Light Direction: Static light direction.
ScanLine
Swaps between two textures based on speed and harshness set.
- Tint: Overall tint of the Texture
- Speed: Speed of the scanline
- Harshness: How soft or harsh the scanline is
- Unlit: Toggles whether or not the material is Unlit
PanningOutline and Texture Overlay
Pans a texture around the outline and/or on-top of a mesh.
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Unlit: Toggles whether or not the material is Unlit
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Tint: Tint of MainTex
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Overlay Amount: Amount of the OverlayTexture is shown
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Overlay Speed: Vector2 (UV) speed of the Overlay's panning
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Outline Speed: Vector2 (UV) speed of the outline's panning
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Outline Width: Width of the outline (Smaller numbers work best EX .002)
WaterShader
Example scene: Examples/Water
+<img src="Syns-Unity-Shaders/Assets/water-shader.png?raw=true">
Simulates nice looking water.
- Specular: Specularity of the water
- Gloss: Glossiness of the water, higher the more wet looking.
- Specular Darkness: Changes the darkness of the specular highlights.
- Master Opacity: Controls the opacity of the water.
- Depth Based Opacity: Enables depth based opacity simulating darker/lighter waters with background geometery.
- Opacity Depth: How far it takes to go from 0-1 opacity.
- Water Tint: Overall tint of the water.
- Water Overlay: Allows for a texture to be overlayed onto the water.
- Normal Speed: Speed the normals pan.
- Normal 2 Offset: Offset of the copy of the first normals
- Reflection Probe: Set to a cubemap to give reflections of a skybox
- Reflection Strength: Intensity of the reflection, smaller is more.
Tesselation Options
- Tesselation Factor: Amount of tesselation, used to smooth vertex movement.
- Max Tes Distance: Maximum distance for tesselation effect.
- Min Tes Distance: Minimum distance for tesselation effect.
Gertscher Wave Vertex Offset
- Vertex Offset Toggle: Disables/Enables the wave function
- Wave Amplitude: Can be used to set amount of waves
- Wave Height: Height of the waves
- Wave Speed: Speed of the waves
- Wave Direction 1-4: Changes the shape and direction of the waves. Having multiple values is generally desirable.