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LightGBM, Light Gradient Boosting Machine

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LightGBM is a gradient boosting framework that uses tree based learning algorithms. It is designed to be distributed and efficient with the following advantages:

For more details, please refer to Features.

Experiments on public datasets show that LightGBM can outperform existing boosting frameworks on both efficiency and accuracy, with significantly lower memory consumption. What's more, the experiments show that LightGBM can achieve a linear speed-up by using multiple machines for training in specific settings.

News

05/03/2017: LightGBM v2 stable release.

04/10/2017 : LightGBM now supports GPU-accelerated tree learning. Please read our GPU Tutorial and Performance Comparison.

02/20/2017 : Update to LightGBM v2.

02/12/2017: LightGBM v1 stable release.

01/08/2017 : Release R-package beta version, welcome to have a try and provide feedback.

12/05/2016 : Categorical Features as input directly(without one-hot coding). Experiment on Expo data shows about 8x speed-up with same accuracy compared with one-hot coding.

12/02/2016 : Release python-package beta version, welcome to have a try and provide feedback.

External (unofficial) Repositories

Julia Package: https://github.com/Allardvm/LightGBM.jl

JPMML: https://github.com/jpmml/jpmml-lightgbm

Get Started And Documents

To get started, please follow the Installation Guide and Quick Start.

External Links

Useful if you are looking for details:

How to Contribute

LightGBM has been developed and used by many active community members. Your help is very valuable to make it better for everyone.

Microsoft Open Source Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.