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<img src="https://molecular-matters.com/docs/livepp/assets/img/favicon.png" width="30" height="30" />Live++ // CRYENGINE

This plugin enables the use of Live++ by Molecular Matter inside of Cryengine.
Live++ allows for easy hot-reloading and on the fly changes to native C++ code.

Prerequirements

A valid License and the Live++ sdk is required.

Building from source

Usage

Simple:

Advanced:

API

This Plugin offers an easy API to interact with Live++ functionality.
Listeners for Patch and Compile events can be implemented as well.

The API is defined and documented in Interface/ILive++.h and can be used like any other Cryengine plugin.

Console Variables

//Manually triggers a Live++ recompile
lpp_DoRecompile

/*
Enables the specified modules for live++ usage.
If no extension is specified, .dll will be assumed.
*/
lpp_EnableModules

/*
Disables the specified modules for live++ usage.
If no extension is specified, .dll will be assumed.
*/
lpp_DisableModules

//Enables the current executable to be used with Live++
lpp_enableForExecutable

//Enables Live++ for all loaded engine plugins
lpp_enableForAllPlugins

//Enables the Live++ exception handler instead of the internal one
lpp_useExceptionHandler

//Use the cryengine cmake build system for Live++. --NOT IMPLEMENTED
lpp_useExternalBuildSystem

/*
Stage at which a Live++ Sync Point should be triggered.
0: No automatic sync point
1: pre-update
2: post-update
*/
lpp_syncPointMode 

//Allow the use of external manual sync point calls through the api.
lpp_allowExternalSyncPoints 

//Sets Live++ to load modules asynchronously --Does nothing right now
lpp_enableModulesAsync

/*
List of modules that are enabled for Live++.
If read from config, these modules will be loaded on startup.
If no extension is specified, .dll will be assumed.
*/
lpp_enabledModules 

//Override name for the Live++ process group. Project name + version by default
lpp_groupNameOverride